private void OnRigidBodyAdded(Guid id, Godot.RigidBody rigidbody, Guid?owner)
 {
     RigidBodyAdded?.Invoke(id, rigidbody, owner);
 }
Esempio n. 2
0
 private void OnRigidBodyAdded(Guid id, UnityEngine.Rigidbody rigidbody, Guid?owner)
 {
     RigidBodyAdded?.Invoke(id, rigidbody, owner);
 }