private void OnRigidBodyAdded(Guid id, Godot.RigidBody rigidbody, Guid?owner) { RigidBodyAdded?.Invoke(id, rigidbody, owner); }
private void OnRigidBodyAdded(Guid id, UnityEngine.Rigidbody rigidbody, Guid?owner) { RigidBodyAdded?.Invoke(id, rigidbody, owner); }