Esempio n. 1
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    public void StartEarthCrashEvent()
    {
        Debug.Log("maa3 event started");
        Rigidbody RigiPre;

        RigiPre = Instantiate(Prefab, SpawnPoint.position, SpawnPoint.rotation) as Rigidbody;

        RigiPre.AddForce(0, 0, -10000);
    }
Esempio n. 2
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    public void WhaleSpawn()
    {
        print("valasSpawn");
        Rigidbody RigiPre;

        RigiPre = Instantiate(Prefab, SpawnPoint.position, SpawnPoint.rotation) as Rigidbody;
        RigiPre.AddForce(60000, 0, 0);
        StartCoroutine(Lopetus());
    }
Esempio n. 3
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    public void StartEarthMissedEvent()
    {
        //Debug.Log("Earth Missed (maa2) event started");
        Rigidbody RigiPre;

        RigiPre = Instantiate(Prefab, SpawnPoint.position, SpawnPoint.rotation) as Rigidbody;

        RigiPre.AddForce(0, 0, -4000);
        print("maaOhi lopetus");

        StartCoroutine(Lopetus());
    }
Esempio n. 4
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    public void StartEarthJumpEvent()
    {
        Debug.Log("Start Earth Jump event (maahyppy) started");
        Rigidbody RigiPre;
        Rigidbody RigiPre2;
        Rigidbody RigiPre3;

        RigiPre  = Instantiate(Prefab, SpawnPoint.position, SpawnPoint.rotation) as Rigidbody;
        RigiPre2 = Instantiate(Prefab2, SpawnPoint2.position, SpawnPoint2.rotation) as Rigidbody;


        RigiPre.AddForce(0, 0, -4000);
        RigiPre2.AddForce(0, 0, -4000);
    }