private int righteousBane() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var bane = new RighteousBane(); Cooldowns[3] = bane.Cooldown; return(bane.Action(SpellPower, Crit, multi, increase)); }
public override string[] Ability4() { var bane = new RighteousBane(); return(bane.Info()); }