void FixedUpdate()
    {
        //Gets scored boolean value from RightTriggerScript.cs
        GameObject         TriggerRight       = GameObject.Find("TriggerRight");
        RightTriggerScript rightTriggerScript = TriggerRight.GetComponent <RightTriggerScript>();

        rightScored = rightTriggerScript.scoredR;
        //Gets scored boolean value from LeftTriggerScript.cs
        GameObject        TriggerLeft       = GameObject.Find("TriggerLeft");
        LeftTriggerScript leftTriggerScript = TriggerLeft.GetComponent <LeftTriggerScript>();

        leftScored = leftTriggerScript.scoredL;

        if (rightScored)
        {
            StartCoroutine(SecondWait());
            rightScored = false;
        }

        if (leftScored)
        {
            StartCoroutine(SecondWait2());
            leftScored = false;
        }
    }
 private void Awake()
 {
     RD           = GetComponent <RightTriggerScript>(); // Not sure if needed
     RightTrigger = GameObject.Find("TriggerRight");
     LeftTrigger  = GameObject.Find("TriggerLeft");
     RBox         = RightTrigger.GetComponent <BoxCollider2D>();
     LBox         = LeftTrigger.GetComponent <BoxCollider2D>();
 }
Esempio n. 3
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    void FixedUpdate()
    {
        //Gets scored boolean value from RightTriggerScript.cs
        GameObject         TriggerRight       = GameObject.Find("TriggerRight");
        RightTriggerScript rightTriggerScript = TriggerRight.GetComponent <RightTriggerScript>();

        rightScored = rightTriggerScript.scoredR;

        if (rightScored)
        {
            anim.SetBool("Goalscore", true);
        }
    }
Esempio n. 4
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    // Update is called once per frame
    void FixedUpdate()
    {
        //Gets scored boolean value from RightTriggerScript.cs
        GameObject         TriggerRight       = GameObject.Find("TriggerRight");
        RightTriggerScript rightTriggerScript = TriggerRight.GetComponent <RightTriggerScript>();

        rightScored = rightTriggerScript.scoredR;

        if (rightScored)
        {
            rightScoreCount = rightScoreCount + 1;
            rightScored     = false;
        }

        if (rightScoreCount == 11)
        {
            anim.SetBool("FinalGoalScored", true);
        }
    }
    // Update is called once per frame
    void FixedUpdate()
    {
        //Gets scored boolean value from RightTriggerScript.cs
        GameObject         TriggerRight       = GameObject.Find("TriggerRight");
        RightTriggerScript rightTriggerScript = TriggerRight.GetComponent <RightTriggerScript>();

        rightScored = rightTriggerScript.scoredR;
        //Gets scored boolean value from LeftTriggerScript.cs
        GameObject        TriggerLeft       = GameObject.Find("TriggerLeft");
        LeftTriggerScript leftTriggerScript = TriggerLeft.GetComponent <LeftTriggerScript>();

        leftScored = leftTriggerScript.scoredL;



        if (rightScored)
        {
            StartCoroutine(SecondWait());
            //GetComponent<Rigidbody2D>().velocity = Vector3.zero; //Get Rigidbody and set velocity to (0f, 0f, 0f)
            //gameObject.transform.position = originalPosP1;
            //GetComponent<Rigidbody2D>().angularVelocity = 0;



            //rightScored = false;
        }

        if (leftScored)
        {
            StartCoroutine(SecondWait());
            //GetComponent<Rigidbody2D>().velocity = Vector3.zero; //Get Rigidbody and set velocity to (0f, 0f, 0f)
            //gameObject.transform.position = originalPosP1;
            //GetComponent<Rigidbody2D>().angularVelocity = 0;


            //leftScored = false;
        }
    }