Esempio n. 1
0
    IEnumerator TurnOffFrashlight()
    {
        GFX.sprite = takeOutFrashlightImage;
        yield return(new WaitForSeconds(0.2f));

        GFX.sprite    = defaultImage[0];
        rightHandMode = RightHandMode.Nothing;
    }
Esempio n. 2
0
    IEnumerator UseItemAnimation(string userType)
    {
        int mode = 0;

        if (rightHandMode == RightHandMode.Frashlight)
        {
            mode = 1;
        }
        else if (rightHandMode == RightHandMode.Flare)
        {
            mode = 2;
        }

        GFX.sprite = takingImage[mode];

        if (userType == "Flare")
        {
            flareIsInHand = true;
            for (int i = 0; i < flareImage.Length; i++)
            {
                yield return(new WaitForSeconds(0.2f));

                GFX.sprite = flareImage[i];
            }
            rightHandMode = RightHandMode.Flare;
            yield return(new WaitForSeconds(11f));

            flareIsInHand = false;
            rightHandMode = RightHandMode.Nothing;
        }
        else
        {
            float duration = 0.2f;
            Debug.Log("Animation start");
            int userTypeIndex = -1;
            if (userType == "Bandage")
            {
                duration      = 0.5f;
                userTypeIndex = 0;
            }
            else if (userType == "Water")
            {
                duration      = 0.7f;
                userTypeIndex = 1;
            }
            else if (userType == "GlowStick")
            {
                userTypeIndex = 2;
            }

            yield return(new WaitForSeconds(0.2f));

            if (rightHandMode == RightHandMode.Nothing)
            {
                GFX.sprite = holdInHandImage[userTypeIndex];
                yield return(new WaitForSeconds(0.2f));

                GFX.sprite = usingImage[userTypeIndex];
                yield return(new WaitForSeconds(duration));
            }
            else if (rightHandMode == RightHandMode.Frashlight)
            {
                GFX.sprite = holdInHandWithFrashlightImage[userTypeIndex];
                yield return(new WaitForSeconds(0.2f));

                GFX.sprite = usingWithFrashlightImage[userTypeIndex];
                yield return(new WaitForSeconds(duration));
            }
            else if (rightHandMode == RightHandMode.Flare)
            {
                GFX.sprite = holdInHandWithFlareImage[userTypeIndex];
                yield return(new WaitForSeconds(0.2f));

                GFX.sprite = usingWithFlareImage[userTypeIndex];
                yield return(new WaitForSeconds(duration));
            }
        }

        mode = 0;
        if (rightHandMode == RightHandMode.Frashlight)
        {
            mode = 1;
        }
        else if (rightHandMode == RightHandMode.Flare)
        {
            mode = 2;
        }
        GFX.sprite = defaultImage[mode];
    }