private void ClickCauldron() { if (m_hand.HasIngredient) { Debug.Log("OK"); if (m_hand.PutIngredientIntoCauldron()) { EnableSpoonContent(false); } } else { // Préparation de la potion var maker = m_hand.Cook(); if (maker != null) { // Création du GameObject de la potion var potion = Instantiate(PotionPrefab); potion.transform.position = new Vector3(100f, 100f, 100f); potion.GetComponent <Potion>().Effects = maker.GetEffects(); Vitruve.instance.DrinkPotion(potion.GetComponent <Potion>()); } } }