Esempio n. 1
0
        public override void Process(float[] buffer)
        {
            var temp = BufferControl.RequestBuffer();

            Component.Process(temp);

            if (IsStereo)
            {
                var tempRight = BufferControl.RequestBuffer();
                RightComponent.Process(tempRight);

                for (int i = 0; i < buffer.Length; i += 2)
                {
                    buffer[i]     += temp[i >> 1] * (float)LeftGain;
                    buffer[i + 1] += tempRight[i >> 1] * (float)RightGain;
                }

                BufferControl.FreeBuffer(tempRight);
            }
            else
            {
                for (int i = 0; i < buffer.Length; i += 2)
                {
                    buffer[i]     += temp[i >> 1] * (float)LeftGain;
                    buffer[i + 1] += temp[i >> 1] * (float)RightGain;
                }
            }

            BufferControl.FreeBuffer(temp);
        }
Esempio n. 2
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        public virtual double RenderRight(bool flag)
        {
            if (IsStereo)
            {
                return(RightComponent.Render(flag) * RightGain);
            }

            return(Component.RenderCache * RightGain);
        }
Esempio n. 3
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        public override void Init(double sampleRate)
        {
            SampleRate = sampleRate;

            Component.Init(sampleRate);

            if (IsStereo)
            {
                RightComponent.Init(sampleRate);
            }
        }
Esempio n. 4
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        public override void NoteOff(byte note, byte velocity)
        {
            IsOn      = false;
            Sustained = false;

            Component.NoteOff(note, velocity);

            if (IsStereo)
            {
                RightComponent.NoteOff(note, velocity);
            }
        }
Esempio n. 5
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        public override void NoteOn(byte note, byte velocity)
        {
            IsOn     = true;
            Note     = note;
            Velocity = velocity;

            Active   = true;
            Finished = false;

            Component.NoteOn(note, velocity);

            if (IsStereo)
            {
                RightComponent.NoteOn(note, velocity);
            }
        }
Esempio n. 6
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        /// <summary>
        /// Query and cache the voice state.
        /// This is different from the reduced version of MidiComponent.IsFinished().
        /// </summary>
        /// <returns><c>true</c> if this component is finished; otherwise, <c>false</c>.</returns>
        public override bool IsFinished()
        {
            if (IsOn)
            {
                Active = true;
                return(Finished = false);
            }

            if (IsStereo)
            {
                Finished = Component.IsFinished() && RightComponent.IsFinished();
            }
            else
            {
                Finished = Component.IsFinished();
            }

            Active = !Finished;
            return(Finished);
        }