Esempio n. 1
0
        private static void initVertexMap(Bone b0,
                                          Bone b1,
                                          Bone b2,
                                          RigGeometry geom,
                                          Vec3Array array)
        {
            VertexInfluenceMap vim = new VertexInfluenceMap();

            vim[b0.getName()].setName(b0.getName());
            vim[b1.getName()].setName(b1.getName());
            vim[b2.getName()].setName(b2.getName());
            for (uint i = 0; i < array.size(); i++)
            {
                float val = array[i][0];
                //std.cout << val << std.endl;
                if (val >= -1.0f && val <= 0.0f)
                {
                    vim[b0.getName()].push_back(/*new VertexIndexWeight(*/ (int)i, 1.0f /*)*/);
                }
                else if (val > 0.0f && val <= 1.0f)
                {
                    vim[b1.getName()].push_back(/*new VertexIndexWeight(*/ (int)i, 1.0f /*)*/);
                }
                else if (val > 1.0f)
                {
                    vim[b2.getName()].push_back(/*new VertexIndexWeight(*/ (int)i, 1.0f /*)*/);
                }
            }

            geom.setInfluenceMap(vim);
        }
Esempio n. 2
0
        private static RigGeometry createTesselatedBox(int nsplit, float size)
        {
            RigGeometry riggeometry = new RigGeometry();
            var         geometry    = createTesselatedBox2(nsplit, size);

            riggeometry.setSourceGeometry(geometry);
            return(riggeometry);
        }
Esempio n. 3
0
        public CmdResult Execute(ExtendCmdData cmdData, ref string message)
        {
            var mainForm = cmdData.MainForm as Form;
            var viewForm = cmdData.ViewForm as IViewForm;

            if (viewForm == null)
            {
                return(CmdResult.Cancel);
            }
            var osgView = viewForm.View as ZfOsgViewCtrl;
            var osgObj  = osgView.OsgObj;

            var skelroot = new Skeleton(); // 骨骼动画

            skelroot.setDefaultUpdateCallback();
            var root = new Bone(); // 骨骼

            root.setInvBindMatrixInSkeletonSpace(Matrixd.inverse(Matrixd.translate(-1.0f, 0.0f, 0.0f)));
            root.setName("root");
            var pRootUpdate = new UpdateBone("root"); // 骨骼更新器

            pRootUpdate.getStackedTransforms().push_back(new StackedTranslateElement("translate", new Vec3f(-1.0f, 0.0f, 0.0f)));
            root.setUpdateCallback(pRootUpdate);

            var right0 = new Bone();

            right0.setInvBindMatrixInSkeletonSpace(Matrixd.inverse(Matrixd.translate(0.0f, 0.0f, 0.0f)));
            right0.setName("right0");
            var pRight0Update = new UpdateBone("right0");

            pRight0Update.getStackedTransforms().push_back(new StackedTranslateElement("translate", new Vec3f(1.0f, 0.0f, 0.0f)));
            pRight0Update.getStackedTransforms().push_back(new StackedRotateAxisElement("rotate", new Vec3f(0.0f, 0.0f, 1.0f), 0.0));
            right0.setUpdateCallback(pRight0Update);

            var right1 = new Bone();

            right1.setInvBindMatrixInSkeletonSpace(Matrixd.inverse(Matrixd.translate(1.0f, 0.0f, 0.0f)));
            right1.setName("right1");
            var pRight1Update = new UpdateBone("right1");

            pRight1Update.getStackedTransforms().push_back(new StackedTranslateElement("translate", new Vec3f(1.0f, 0.0f, 0.0f)));
            pRight1Update.getStackedTransforms().push_back(new StackedRotateAxisElement("rotate", new Vec3f(0.0f, 0.0f, 1.0f), 0.0));
            right1.setUpdateCallback(pRight1Update);

            root.addChild(right0);
            right0.addChild(right1);
            skelroot.addChild(root);

            Group scene = new Group();
            BasicAnimationManager manager = new BasicAnimationManager();

            scene.setUpdateCallback(manager);

            Animation anim = new Animation();

            {
                var keys0 = new FloatKeyframeContainer(); // 关键帧容器
                keys0.push_back(new FloatKeyframe(0.0, 0.0f));
                keys0.push_back(new FloatKeyframe(3.0, (float)MathUtil.PI_2));
                keys0.push_back(new FloatKeyframe(6.0, (float)MathUtil.PI_2));
                var sampler = new FloatLinearSampler();        // 线性采样器
                sampler.setKeyframeContainer(keys0);
                var channel = new FloatLinearChannel(sampler); // 通道
                channel.setName("rotate");
                channel.setTargetName("right0");
                anim.addChannel(channel);
            }

            {
                var keys1 = new FloatKeyframeContainer(); // 关键帧容器
                keys1.push_back(new FloatKeyframe(0.0, 0.0f));
                keys1.push_back(new FloatKeyframe(3.0, 0.0f));
                keys1.push_back(new FloatKeyframe(6.0, (float)MathUtil.PI_2));
                var sampler = new FloatLinearSampler();        // 线性采样器
                sampler.setKeyframeContainer(keys1);
                var channel = new FloatLinearChannel(sampler); // 通道
                channel.setName("rotate");
                channel.setTargetName("right1");
                anim.addChannel(channel);
            }
            manager.registerAnimation(anim);
            manager.buildTargetReference();

            // let's start !
            manager.playAnimation(anim);

            // we will use local data from the skeleton
            MatrixTransform rootTransform = new MatrixTransform();

            rootTransform.setMatrix(Matrixf.rotate((float)MathUtil.PI_2, new Vec3f(1.0f, 0.0f, 0.0f)));
            right0.addChild(createAxis());
            right0.setDataVariance(Osg.Object.DataVariance.DYNAMIC);
            right1.addChild(createAxis());
            right1.setDataVariance(Osg.Object.DataVariance.DYNAMIC);
            MatrixTransform trueroot = new MatrixTransform();

            //trueroot.setMatrix(new Matrixf(root.getMatrixInBoneSpace().ptr()));
            trueroot.setMatrix(root.getMatrixInBoneSpace());
            trueroot.addChild(createAxis());
            trueroot.addChild(skelroot);
            trueroot.setDataVariance(Osg.Object.DataVariance.DYNAMIC);
            rootTransform.addChild(trueroot);
            scene.addChild(rootTransform);

            RigGeometry geom  = createTesselatedBox(4, 4.0f);
            Geode       geode = new Geode();

            geode.Name = "2";
            geode.addDrawable(geom);
            skelroot.addChild(geode);
            Vec3Array src = new Vec3Array(geom.getSourceGeometry().getVertexArray());

            geom.setDataVariance(Osg.Object.DataVariance.DYNAMIC);

            initVertexMap(root, right0, right1, geom, src);

            scene.Name = "1";
            osgObj.AddOrReplaceModel("Models", scene);
            osgObj.SetView(ViewMode.ShowAll);

            return(CmdResult.Succeed);
        }