// Use this for initialization void Start() { curTransform = transform; photonView = GetComponent <PhotonView>(); rifleParticleController = GetComponentInChildren <RifleParticleController>(); if (rifleParticleController != null) { rifleParticleController.SetOwner(owner.collider); } }
// Use this for initialization void Start() { curTransform = transform; photonView = GetComponent<PhotonView>(); rifleParticleController = GetComponentInChildren<RifleParticleController>(); if (rifleParticleController != null) { rifleParticleController.SetOwner (owner.collider); } }
// Use this for initialization protected void Start() { aSource = GetComponent<AudioSource> (); sControl = new soundControl (aSource);//создаем обьект контроллера звука //проверяем длительности звуков стрельбы и перезарядки if (fireSound!=null&&fireSound.length >= fireInterval) { //Debug.LogWarning("fireSound clip length is greater than fireIntrval value"); } if (reloadSound!=null&&reloadSound.length >= reloadTime) { //Debug.LogError("reloadSound clip length is greater than reloadTime value"); } curTransform = transform; photonView = GetComponent<PhotonView>(); rifleParticleController = GetComponentInChildren<RifleParticleController>(); if (rifleParticleController != null) { rifleParticleController.SetOwner (owner.collider); } }