public void onCowboyLeave() { beenRide = false; gameObject.tag = "Horse"; riderController = null; hm.OnNotBeenRide(); }
public void onCowboyRide(RiderController rc) { beenRide = true; gameObject.tag = "Player"; riderController = rc; hm.OnBeenRide(); BeenFound(false); }
// Use this for initialization void Start() { rc = GetComponent <RiderController> (); }