Esempio n. 1
0
    // The normal Update() method won't work here, because weapon updates are ignored when in a Ride.
    public new IEnumerator Update()
    {
        while (true)
        {
            if (owner.currentWeapon.menuName != menuName)
            {
                yield break;
            }

            if (jet)
            {
                if (jet.rider)
                {
                    weaponEnergy -= 2f * Time.deltaTime;
                    if (weaponEnergy <= 0.0f)
                    {
                        weaponEnergy = 0.0f;
                        owner.Dismount();
                        jet.Kill();
                    }
                }
            }
            yield return(null);
        }

        base.Update();
    }