private void TapRight() { NativeAudioPlayer.Instance.PlaySound(1); beatInSequence = TempoUtils.instance.GetBeatInSequenceAprox(8, beatInSamples); RhythmEvents.TapEventSequencedEvent(beatInSequence, 2); //Debug.Log("RIGHT"); }
private void TapLeft() { NativeAudioPlayer.Instance.PlaySound(0); beatInSequence = TempoUtils.instance.GetBeatInSequenceAprox(8, beatInSamples); RhythmEvents.TapEventSequencedEvent(beatInSequence, 1); //Debug.Log("LEFT " + beatInSequence); }