Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        MeshRenderer renderer = GetComponent <MeshRenderer>();

        Rhythm.OnTick += (int beat) =>
        {
            UnityMainThreadDispatcher.Instance().Enqueue(() => {
                if (Rhythm.IsNote(1))
                {
                    renderer.material.color = renderer.material.color == Color.red ? Color.blue : Color.red;
                }
            });
        };
    }