private void InitFireworksBuffer() { if (_fireworkBursts != null) { return; } _fireworkBursts = new RgbFireworks[20000]; for (var burstNum = 0; burstNum < 20000; burstNum++) { _fireworkBursts[burstNum] = new RgbFireworks(); } }
private void InitFireworksBuffer() { if (fireworkBursts == null) { fireworkBursts = new List<RgbFireworks>(); for (int burstNum = 0; burstNum < 20000; burstNum++) { RgbFireworks firework = new RgbFireworks(); fireworkBursts.Add(firework); } } }