Esempio n. 1
0
 private void Start()
 {
     Player          = GameObject.FindGameObjectWithTag("Player");
     playerTransform = Player.transform;
     if (!playerTransform)
     {
         Debug.LogWarning("Player not found by Game Manager.");
     }
     playerRigidbody = Player.GetComponent <Rigidbody2D>();
     if (!playerRigidbody)
     {
         Debug.LogWarning("Rigidbody2D not found on player.");
     }
     playerRewindTime = Player.GetComponent <RewindTime>();
     if (!playerRigidbody)
     {
         Debug.LogWarning("RewindTime not found on player.");
     }
     playerAnimator = Player.GetComponent <Animator>();
     if (!playerRigidbody)
     {
         Debug.LogWarning("Animator not found on player.");
     }
     if (!swordEffect)
     {
         Debug.LogWarning("Sword Effect not attached to Game Manager!");
     }
     swordEffectAnimator           = swordEffect.GetComponent <Animator>();
     waitUntilPlayerPositionTooLow = new WaitUntil(PlayerPositionTooLow);
     waitForFlashTime = new WaitForSeconds(flashTime);
     waitForSwordDuration1SecondLess = new WaitForSeconds(swordDuration - 1f);
     waitWhilePlayerAtMaxHealth      = new WaitWhile(PlayerAtMaxHealth);
     Setup();
 }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     Collider2D[] cols = Physics2D.OverlapCircleAll(transform.position, enterRadius);
     foreach (Collider2D col in cols)
     {
         GameObject obje = col.gameObject;
         if (obje.layer == 11 || obje.layer == 14)
         {
             if (obje.GetComponent <RewindTime>())
             {
                 RewindTime rewinder = obje.GetComponent <RewindTime>();
                 if (!rewinder.isRewinding && !rewinder.cantRewind)
                 {
                     if (obje.GetComponent <Rigidbody2D>().bodyType != RigidbodyType2D.Static)
                     {
                         GameObject summon = Instantiate(blueEffect);
                         summon.transform.position = obje.transform.position;
                         rewinder.StartRewind();
                     }
                 }
                 else
                 {
                     rewinder.ResetTimer();
                 }
             }
         }
     }
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     blend     = FindObjectOfType <BlendCharacters>();
     rewind    = FindObjectOfType <RewindTime>();
     newParent = parent;
 }