private void Update() { if (achUn) { if (Input.touchCount > 0) { Rewards1.SetActive(false); Rewards2.SetActive(false); Rewards3.SetActive(false); } } }
public void unlockAchievement(float score) { // Phase mPhase = GameControl.control.stagedata[stagenum].phases[phasenum]; // Stage mStage = GameControl.control.stag[stagenum]; //foreach(Level l in ) if (score > 40000 && score < 60000) { Rewards1.SetActive(true); rewardStar.GetComponent <Image>().color = new Color(0.601f, 0.4720343f, 0.361201f); GameControl.control.lives += 3; GameControl.control.times += 3; GameControl.control.zooms += 2; GameControl.control.flys += 2; // achUn = true;// Stars[GameControl.control.Stage].intArray[0].SetActive(true); } if (score > 60000 && score < 80000) { Rewards2.SetActive(true); rewardStar.GetComponent <Image>().color = new Color(0.771261f, 0.807471f, 0.811f); GameControl.control.lives += 3; GameControl.control.times += 3; GameControl.control.zooms += 2; GameControl.control.flys += 2; //achUn = true;//Stars[GameControl.control.Stage].intArray[1].SetActive(true); } if (score > 80000) { Rewards3.SetActive(true); rewardStar.GetComponent <Image>().color = new Color(0.9496731f, 0.9496731f, 4292453f); GameControl.control.lives += 3; GameControl.control.times += 3; GameControl.control.zooms += 2; GameControl.control.flys += 2; // achUn = true;//Stars[GameControl.control.Stage].intArray[2].SetActive(true); } }