/// <summary>
 /// 存储媒体配置
 /// </summary>
 /// <param name="_settingService"></param>
 /// <param name="setting"></param>
 public static void SaveRewardSettings(this ISettingService _settingService, RewardPointSetting setting)
 {
     _settingService.SaveSetting(RewardPointSettingNames.Enabled, setting.Enabled);
     _settingService.SaveSetting(RewardPointSettingNames.Comment, setting.Comment);
     _settingService.SaveSetting(RewardPointSettingNames.NewPost, setting.NewPost);
     _settingService.SaveSetting(RewardPointSettingNames.Selected, setting.Selected);
     _settingService.SaveSetting(RewardPointSettingNames.Solve, setting.Solve);
     _settingService.SaveSetting(RewardPointSettingNames.DayMaxReward, setting.DayMaxReward);
 }
        /// <summary>
        /// 获取媒体配置
        /// </summary>
        /// <param name="_settingService"></param>
        /// <returns></returns>
        public static RewardPointSetting GetRewardSettings(this ISettingService _settingService)
        {
            var config = new RewardPointSetting
            {
                Enabled      = _settingService.GetSettingByKey <bool>(RewardPointSettingNames.Enabled),
                Comment      = _settingService.GetSettingByKey <int>(RewardPointSettingNames.Comment),
                NewPost      = _settingService.GetSettingByKey <int>(RewardPointSettingNames.NewPost),
                Selected     = _settingService.GetSettingByKey <int>(RewardPointSettingNames.Selected),
                Solve        = _settingService.GetSettingByKey <int>(RewardPointSettingNames.Solve),
                DayMaxReward = _settingService.GetSettingByKey <int>(RewardPointSettingNames.DayMaxReward),
            };

            return(config);
        }