Esempio n. 1
0
        static void AddByDesc(List <string> reward, RewardInterval interval, List <string> descs, Random random)
        {
            var count = random.Next(interval.Min, interval.Max + 1);

            for (var i = 0; i < count; i++)
            {
                var itemDesc = descs[random.Next(descs.Count)];
                reward.Add(itemDesc);
            }
        }
Esempio n. 2
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        static void AddResources(Reward reward, RewardInterval interval, Random random)
        {
            if (interval.Max == 0)
            {
                return;
            }
            var resource = _allResources[random.Next(_allResources.Count)];

            reward.Resources.Add(resource, random.Next(interval.Min, interval.Max + 1));
        }
Esempio n. 3
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 static void AddUnits(Reward reward, RewardInterval interval, Dictionary <string, UnitConfig> units, Random random)
 {
     AddByDesc(reward.Units, interval, units.Keys.ToList(), random);
 }
Esempio n. 4
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 static void AddItems(Reward reward, RewardInterval interval, Dictionary <string, BaseItemConfig> items, Random random)
 {
     AddByDesc(reward.Items, interval, items.Keys.ToList(), random);
 }