Esempio n. 1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 11)
        {
            Ex.Logger.Log("Reward.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "RewardID")
        {
            Ex.Logger.Log("Reward.csv中字段[RewardID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Item1")
        {
            Ex.Logger.Log("Reward.csv中字段[Item1]位置不对应"); return(false);
        }
        if (vecLine[2] != "ItemNum1")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum1]位置不对应"); return(false);
        }
        if (vecLine[3] != "Item2")
        {
            Ex.Logger.Log("Reward.csv中字段[Item2]位置不对应"); return(false);
        }
        if (vecLine[4] != "ItemNum2")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum2]位置不对应"); return(false);
        }
        if (vecLine[5] != "Item3")
        {
            Ex.Logger.Log("Reward.csv中字段[Item3]位置不对应"); return(false);
        }
        if (vecLine[6] != "ItemNum3")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum3]位置不对应"); return(false);
        }
        if (vecLine[7] != "Item4")
        {
            Ex.Logger.Log("Reward.csv中字段[Item4]位置不对应"); return(false);
        }
        if (vecLine[8] != "ItemNum4")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum4]位置不对应"); return(false);
        }
        if (vecLine[9] != "Item5")
        {
            Ex.Logger.Log("Reward.csv中字段[Item5]位置不对应"); return(false);
        }
        if (vecLine[10] != "ItemNum5")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum5]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)11)
            {
                return(false);
            }
            RewardElement member = new RewardElement();
            member.RewardID = Convert.ToInt32(vecLine[0]);
            member.Item1    = Convert.ToInt32(vecLine[1]);
            member.ItemNum1 = Convert.ToInt32(vecLine[2]);
            member.Item2    = Convert.ToInt32(vecLine[3]);
            member.ItemNum2 = Convert.ToInt32(vecLine[4]);
            member.Item3    = Convert.ToInt32(vecLine[5]);
            member.ItemNum3 = Convert.ToInt32(vecLine[6]);
            member.Item4    = Convert.ToInt32(vecLine[7]);
            member.ItemNum4 = Convert.ToInt32(vecLine[8]);
            member.Item5    = Convert.ToInt32(vecLine[9]);
            member.ItemNum5 = Convert.ToInt32(vecLine[10]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.RewardID] = member;
        }
        return(true);
    }
Esempio n. 2
0
 private RewardTable()
 {
     m_mapElements    = new Dictionary <int, RewardElement>();
     m_emptyItem      = new RewardElement();
     m_vecAllElements = new List <RewardElement>();
 }
Esempio n. 3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 11)
        {
            Ex.Logger.Log("Reward.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "RewardID")
        {
            Ex.Logger.Log("Reward.csv中字段[RewardID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Item1")
        {
            Ex.Logger.Log("Reward.csv中字段[Item1]位置不对应"); return(false);
        }
        if (vecLine[2] != "ItemNum1")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum1]位置不对应"); return(false);
        }
        if (vecLine[3] != "Item2")
        {
            Ex.Logger.Log("Reward.csv中字段[Item2]位置不对应"); return(false);
        }
        if (vecLine[4] != "ItemNum2")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum2]位置不对应"); return(false);
        }
        if (vecLine[5] != "Item3")
        {
            Ex.Logger.Log("Reward.csv中字段[Item3]位置不对应"); return(false);
        }
        if (vecLine[6] != "ItemNum3")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum3]位置不对应"); return(false);
        }
        if (vecLine[7] != "Item4")
        {
            Ex.Logger.Log("Reward.csv中字段[Item4]位置不对应"); return(false);
        }
        if (vecLine[8] != "ItemNum4")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum4]位置不对应"); return(false);
        }
        if (vecLine[9] != "Item5")
        {
            Ex.Logger.Log("Reward.csv中字段[Item5]位置不对应"); return(false);
        }
        if (vecLine[10] != "ItemNum5")
        {
            Ex.Logger.Log("Reward.csv中字段[ItemNum5]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            RewardElement member = new RewardElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RewardID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemNum1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemNum2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemNum3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemNum4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Item5);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ItemNum5);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.RewardID] = member;
        }
        return(true);
    }