Esempio n. 1
0
    /// <summary>
    /// 等级奖励
    /// </summary>
    private void LevelRewards()
    {
        int index = 0;

        if (m_RewarList.Count == 0)
        {
            m_RewardContainer.gameObject.SetActive(false);
            return;
        }
        m_RewardContainer.gameObject.SetActive(true);
        for (; index < m_RewarList.Count; index++)
        {
            RewardDateVO mailReward = m_RewarList[index];
            Transform    node       = index < m_RewardContainer.childCount ? m_RewardContainer.GetChild(index) : Object.Instantiate(m_RewardContainer.GetChild(0), m_RewardContainer);
            Image        icon       = FindComponent <Image>(node, "Icon");
            Image        quality    = FindComponent <Image>(node, "Quality");
            TMP_Text     num        = FindComponent <TMP_Text>(node, "label_Num");
            num.text      = mailReward.Num.ToString();
            quality.color = ColorUtil.GetColorByItemQuality(mailReward.Quality);
            string iconName = TableUtil.GetItemSquareIconImage(mailReward.Id);
            UIUtil.SetIconImage(icon, TableUtil.GetItemIconBundle(mailReward.Id), iconName);
            node.gameObject.SetActive(true);
        }
        for (; index < m_RewardContainer.childCount; index++)
        {
            m_RewardContainer.GetChild(index).gameObject.SetActive(false);
        }
    }
Esempio n. 2
0
    /// <summary>
    /// 同步手表升级奖励列表
    /// </summary>
    /// <param name="buf"></param>
    private void OnRewardList(KProtoBuf buf)
    {
        S2C_LEVELUP_REWARD_LIST respond = buf as S2C_LEVELUP_REWARD_LIST;
        List <RewardDateVO>     list    = new List <RewardDateVO>();

        foreach (RewardInfo reward in respond.rewards)
        {
            var item = new RewardDateVO();
            item.Id      = (uint)reward.id;
            item.Num     = reward.count;
            item.Quality = TableUtil.GetItemQuality(item.Id);
            list.Add(item);
        }
        GameFacade.Instance.SendNotification(NotificationName.MSG_LEVELUP_REWARD_LIST, list);
    }
Esempio n. 3
0
    /// <summary>
    /// pve 结算奖励
    /// </summary>
    /// <param name="buf"></param>
    private void OnPveReward(KProtoBuf buf)
    {
        var msg = buf as S2C_REWARD_LIST;

        var list = new List <RewardDateVO>();

        foreach (var reward in msg.rewards)
        {
            var item = new RewardDateVO();
            item.Id  = (uint)reward.id;
            item.Num = reward.count;
            list.Add(item);
        }
        PveProxy pveProxy = (PveProxy)GameFacade.Instance.RetrieveProxy(ProxyName.PveProxy);

        pveProxy.SetSettlementRewards((int)msg.result, list);
    }
Esempio n. 4
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="view"></param>
    /// <param name="data"></param>
    private void LayoutMailTip(GameObject view, MailDataVO data)
    {
        int             index           = 0;
        Transform       m_TipsTransform = FindComponent <Transform>(view.transform, "TipsScrollView/ALL");
        TextMeshProUGUI m_Title         = FindComponent <TextMeshProUGUI>(view.transform, "TipsScrollView/ALL/Content/NameType/Label_Name");
        TextMeshProUGUI m_Sender        = FindComponent <TextMeshProUGUI>(view.transform, "TipsScrollView/ALL/Content/NameType/Type/Label_Type");
        TextMeshProUGUI m_Describe      = FindComponent <TextMeshProUGUI>(view.transform, "TipsScrollView/ALL/Content/Describe/Label_Describe");

        Transform itemRootTf = FindComponent <Transform>(view.transform, "TipsScrollView/ALL/Content/Materials");

        m_Title.text    = data.Title;
        m_Sender.text   = data.Sender;
        m_Describe.text = data.Content;
        m_Describe.text = m_Describe.text.Replace("\\n", "\n");
        if (data.Items == null)
        {
            return;
        }
        for (; index < data.Items.Count; index++)
        {
            RewardDateVO mailReward = data.Items[index];
            Transform    node       = index < itemRootTf.childCount ? itemRootTf.GetChild(index) : Object.Instantiate(itemRootTf.GetChild(0), itemRootTf);
            Image        icon       = FindComponent <Image>(node, "Content/Icon/Icon");
            Image        quality    = FindComponent <Image>(node, "Content/Icon/Quality");
            TMP_Text     name       = FindComponent <TMP_Text>(node, "Content/Label_Name");
            TMP_Text     num        = FindComponent <TMP_Text>(node, "Content/Label_Num");
            name.text     = TableUtil.GetItemName((int)mailReward.Id);
            num.text      = mailReward.Num.ToString();
            quality.color = ColorUtil.GetColorByItemQuality(mailReward.Quality);
            string iconName = TableUtil.GetItemSquareIconImage(mailReward.Id);
            UIUtil.SetIconImage(icon, TableUtil.GetItemIconBundle(mailReward.Id), iconName);
            if (data.Got == 1)
            {
                icon.color = Color.gray;
            }
            else
            {
                icon.color = Color.white;
            }
            node.gameObject.SetActive(true);
        }
        for (; index < itemRootTf.childCount; index++)
        {
            itemRootTf.GetChild(index).gameObject.SetActive(false);
        }
    }
Esempio n. 5
0
    /// <summary>
    /// 邮件 返回邮件详细信息
    /// </summary>
    /// <param name="buf"></param>
    private void MailDetailInfo(KProtoBuf buf)
    {
        S2C_MAIL_DETAIL_INFO msg = buf as S2C_MAIL_DETAIL_INFO;
        string m_MailId          = msg.id;

        if (GetMailProxy().GetMails().Count == 0)
        {
            return;
        }
        if (!GetMailProxy().GetMails().TryGetValue(m_MailId, out MailDataVO mailData))
        {
            return;
        }
        if (mailData.Readed == 0)
        {
            GetMailProxy().ReadMail(m_MailId);
        }
        if (mailData.Items == null)
        {
            List <RewardDateVO> m_List = new List <RewardDateVO>();
            for (int t = 0; t < msg.items.Count; t++)
            {
                RewardDateVO rdata = new RewardDateVO();
                if (msg.items[t].id <= 0)
                {
                    continue;
                }

                rdata.Id      = msg.items[t].id;
                rdata.Num     = msg.items[t].num;
                rdata.Quality = TableUtil.GetItemQuality(rdata.Id);
                m_List.Add(rdata);
            }
            mailData.Items = m_List;
            GameFacade.Instance.SendNotification(NotificationName.MSG_EMAIL_RENDERLIST);
        }
    }