// Use this for initialization void Start() { _inputManager = this.gameObject.GetComponent <InputManager> (); _timeManager = this.gameObject.GetComponent <TimeManager> (); _gachaCtrl = _UI_group_gacha.GetComponent <GachaCtrl> (); _screenShotCtrl = this.gameObject.GetComponent <ScreenShotCtrl> (); // UI Ctrl初期化 _screenCtrl = GameObject.Find("UI").GetComponent <ScreenCtrl> (); _screenCtrl.Init(_UI_group_title.transform.position); // SceneCtrl初期化 _resultSceneCtrl = _UI_group_result.GetComponent <ResultSceneCtrl>(); _objWrongReason = _labelWrongReason.transform.parent.gameObject; // Review初期化 _reviewRequestCtrl = this.gameObject.GetComponent <ReviewRequestCtrl>(); // Sound初期化 _audioManager = this.transform.GetComponentInChildren <AudioManager>(); setSound(false); // MUTE ONで初期化 // Ad初期化 _adCtrl = this.transform.GetComponentInChildren <AdvertisementCtrl> (); state = GameState.TITLE; _UI_now = _UI_group_title; }
public void reviewRequestTest() { GameObject obj = new GameObject(); obj.AddComponent <ReviewRequestCtrl> (); ReviewRequestCtrl rrc = obj.GetComponent <ReviewRequestCtrl> (); bool flg = rrc.checkIsToBeAsked(20, 0, 0); Assert.IsTrue(flg); flg = rrc.checkIsToBeAsked(40, 0, 0); Assert.IsTrue(flg); flg = rrc.checkIsToBeAsked(42, 0, 0); Assert.IsFalse(flg); flg = rrc.checkIsToBeAsked(40, 1, 0); Assert.IsFalse(flg); flg = rrc.checkIsToBeAsked(100, 0, 1); Assert.IsTrue(flg); flg = rrc.checkIsToBeAsked(200, 0, 1); Assert.IsTrue(flg); flg = rrc.checkIsToBeAsked(40, 1, 1); Assert.IsFalse(flg); }