/// <summary> /// Reverse Renderer /// </summary> /// <param name="Source"></param> /// <param name="op"></param> public ReverseRender(RenderStep Source, ReverseOperation op) : base() { //Set RenderSteps SourceRender = Source; Operation = op; //Set Prefab Shader Engine.Core.SetPrefabShader(Shader.ID, Engine.Core.Prefab_Shader_Reverse); }
public void Initialize() { this.cut = new ReverseOperation(); }