private void Save( string errorOutputPath, FarmSimulatorVersion version, ReverseEngineeringNamedShape1Object errorShape, byte[] rawData ) { var outputDirectory = Path.Combine(errorOutputPath, errorShape.RawType.ToString(), errorShape.Flag); if (!Directory.Exists(outputDirectory)) { Directory.CreateDirectory(outputDirectory); } var fileName = $"{errorShape.Flag}_[{errorShape.Id}]_{FileTools.CleanFileName(errorShape.Name)}.bin"; var filePath = Path.Combine(outputDirectory, fileName); File.WriteAllBytes(filePath, rawData); }
public void LoadTypedShape <T>(FarmSimulatorVersion version, string shapeFileName, int rawType, Func <BinaryReader, int, T> loadShape) { var gameMapPath = GamePaths.GetGameMapsPath(version); if (!Directory.Exists(gameMapPath)) { var message = $"Game map path not found: \"{version}\"."; Trace.WriteLine(message); Assert.Inconclusive(message); } var mapPath = Path.Combine(gameMapPath, shapeFileName); if (!File.Exists(mapPath)) { var message = $"Map not found \"{version}\": \"{mapPath}\"."; Trace.WriteLine(message); Assert.Inconclusive(message); } // Clear directory by error shapes var errorOutputPath = Path.Combine(OutputErrorShapes, version.ToString(), shapeFileName); if (Directory.Exists(errorOutputPath)) { Directory.Delete(errorOutputPath, true); } var fileContainer = new FileContainer(mapPath); var entities = fileContainer.GetEntities(); var error = false; fileContainer.ReadRawData(entities) .Where(v => v.Entity.Type == rawType) .ForEach( v => { try { using var stream = new MemoryStream(v.RawData); using var reader = new EndianBinaryReader(stream, fileContainer.Endian); var shape = loadShape(reader, fileContainer.Header.Version); } catch (Exception ex) { error = true; using var stream = new MemoryStream(v.RawData); using var reader = new EndianBinaryReader(stream, fileContainer.Endian); Trace.WriteLine($"Error load shape."); var errorShape2 = new ReverseEngineeringNamedShape1Object( v.Entity.Type, reader, fileContainer.Endian ); Save(errorOutputPath, version, errorShape2, v.RawData); } } ); if (error) { Assert.Fail(); } }