Esempio n. 1
0
        private void Save(
            string errorOutputPath,
            FarmSimulatorVersion version,
            ReverseEngineeringNamedShape1Object errorShape,
            byte[] rawData
            )
        {
            var outputDirectory = Path.Combine(errorOutputPath, errorShape.RawType.ToString(), errorShape.Flag);

            if (!Directory.Exists(outputDirectory))
            {
                Directory.CreateDirectory(outputDirectory);
            }

            var fileName = $"{errorShape.Flag}_[{errorShape.Id}]_{FileTools.CleanFileName(errorShape.Name)}.bin";
            var filePath = Path.Combine(outputDirectory, fileName);

            File.WriteAllBytes(filePath, rawData);
        }
Esempio n. 2
0
        public void LoadTypedShape <T>(FarmSimulatorVersion version, string shapeFileName, int rawType, Func <BinaryReader, int, T> loadShape)
        {
            var gameMapPath = GamePaths.GetGameMapsPath(version);

            if (!Directory.Exists(gameMapPath))
            {
                var message = $"Game map path not found: \"{version}\".";
                Trace.WriteLine(message);
                Assert.Inconclusive(message);
            }

            var mapPath = Path.Combine(gameMapPath, shapeFileName);

            if (!File.Exists(mapPath))
            {
                var message = $"Map not found \"{version}\": \"{mapPath}\".";
                Trace.WriteLine(message);
                Assert.Inconclusive(message);
            }

            // Clear directory by error shapes
            var errorOutputPath = Path.Combine(OutputErrorShapes, version.ToString(), shapeFileName);

            if (Directory.Exists(errorOutputPath))
            {
                Directory.Delete(errorOutputPath, true);
            }

            var fileContainer = new FileContainer(mapPath);
            var entities      = fileContainer.GetEntities();
            var error         = false;

            fileContainer.ReadRawData(entities)
            .Where(v => v.Entity.Type == rawType)
            .ForEach(
                v =>
            {
                try
                {
                    using var stream = new MemoryStream(v.RawData);
                    using var reader = new EndianBinaryReader(stream, fileContainer.Endian);
                    var shape        = loadShape(reader, fileContainer.Header.Version);
                }
                catch (Exception ex)
                {
                    error            = true;
                    using var stream = new MemoryStream(v.RawData);
                    using var reader = new EndianBinaryReader(stream, fileContainer.Endian);
                    Trace.WriteLine($"Error load shape.");
                    var errorShape2 = new ReverseEngineeringNamedShape1Object(
                        v.Entity.Type,
                        reader,
                        fileContainer.Endian
                        );
                    Save(errorOutputPath, version, errorShape2, v.RawData);
                }
            }
                );

            if (error)
            {
                Assert.Fail();
            }
        }