Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     if (settings == null)
     {
         settings = ReverbSettings.Get();
     }
 }
Esempio n. 2
0
    public void UpdateGlobalReverb()
    {
        if (m_currentZone == m_globalReverbZone && m_globalReverbZone != null && m_globalReverb != null)
        {
            FmodEventSystemHandle           handle = new FmodEventSystemHandle();
            ReverbSettings.FmodReverbPreset globalReverbSetting = ReverbSettings.Get().CurPreset;

            m_globalReverb = m_globalReverbZone.GetReverb();
            m_globalReverb.Initialize(globalReverbSetting.Name, globalReverbSetting.Properties);
            m_curProperties = m_globalReverb.getProperties();
            m_endProperties = m_curProperties;
            handle.getEventSystem().setReverbImmediate(m_curProperties);
            handle.Dispose();
        }
    }
    public void OnGUI()
    {
        if (m_settings == null)
        {
            m_settings = ReverbSettings.Get();
            if (m_settings == null)
            {
                return;
            }
        }
        string[] presetsName = new string[m_settings.PRESETS.Length];

        for (int i = 0; i < m_settings.PRESETS.Length; i++)
        {
            presetsName[i] = m_settings.PRESETS[i].Name;
        }
        this.title = "Global Reverb settings";
        m_settings.SelectedPreset = EditorGUILayout.Popup("Reverb Preset", m_settings.SelectedPreset, presetsName);


        GUI.enabled = (m_settings.CurPreset.Name == "User");
        m_settings.CurPreset.Properties.Room             = 100 * EditorGUILayout.IntSlider("Master level", (int)((float)m_settings.CurPreset.Properties.Room / 100), -100, 0);
        m_settings.CurPreset.Properties.DecayTime        = ((float)EditorGUILayout.IntSlider("Decay Time", (int)(m_settings.CurPreset.Properties.DecayTime * 1000), 100, 20000)) / 1000.0F;
        m_settings.CurPreset.Properties.DecayHFRatio     = EditorGUILayout.Slider("HF Decay Ratio", m_settings.CurPreset.Properties.DecayHFRatio, 0.1f, 2);
        m_settings.CurPreset.Properties.ReflectionsDelay = (float)EditorGUILayout.IntSlider("Pre Delay", (int)(m_settings.CurPreset.Properties.ReflectionsDelay * 1000), 0, 300) / 1000;
        m_settings.CurPreset.Properties.ReverbDelay      = (float)EditorGUILayout.IntSlider("Late Delay", (int)(m_settings.CurPreset.Properties.ReverbDelay * 1000), 0, 100) / 1000;
        m_settings.CurPreset.Properties.Reflections      = (int)(100 * EditorGUILayout.Slider("Early Reflections", ((float)m_settings.CurPreset.Properties.Reflections / 100), -100, 10));
        m_settings.CurPreset.Properties.Reverb           = (int)(100 * EditorGUILayout.Slider("Late Reflections", ((float)m_settings.CurPreset.Properties.Reverb / 100), -100, 20));
        m_settings.CurPreset.Properties.Diffusion        = EditorGUILayout.IntSlider("Diffusion", (int)m_settings.CurPreset.Properties.Diffusion, 0, 100);
        m_settings.CurPreset.Properties.Density          = EditorGUILayout.IntSlider("Density", (int)m_settings.CurPreset.Properties.Density, 0, 100);
        m_settings.CurPreset.Properties.RoomHF           = (int)(100 * EditorGUILayout.Slider("HF Gain", ((float)m_settings.CurPreset.Properties.RoomHF / 100), -100, 0));
        m_settings.CurPreset.Properties.RoomLF           = (int)(100 * EditorGUILayout.Slider("LF Gain", ((float)m_settings.CurPreset.Properties.RoomLF / 100), -100, 0));
        m_settings.CurPreset.Properties.HFReference      = EditorGUILayout.IntSlider("HF Crossover", (int)m_settings.CurPreset.Properties.HFReference, 20, 20000);
        m_settings.CurPreset.Properties.LFReference      = EditorGUILayout.IntSlider("LF Crossover", (int)m_settings.CurPreset.Properties.LFReference, 20, 1000);

        if (GUI.enabled && GUI.changed)
        {
        }
        GUI.enabled = true;
        if (GUILayout.Button("Save Settings"))
        {
            m_settings = ReverbSettings.SaveSettings(m_settings);
        }
    }