//REFACTOR public Enemy spawnBoss(RevengeTarget revengeTarget) { Enemy boss = (Enemy)Instantiate(characterSpawnType, transform.position, Quaternion.identity); boss.transform.SetParent(transform.parent); boss.invulnerable = true; if (revengeTarget == null) { SpriteGen.instance.generateEnemy(boss); } else { boss.setupRevengeTarget(revengeTarget); } if (turnRight) { boss.faceRight(); } bossArea.boss = boss; boss.isBoss = true; boss.gameObject.name = "BOSS:_" + boss.firstName; return(boss); }
public Ancestor(Ancestor parent, Player player) { this.parent = parent; if (parent != null) { parent.setChild(this); } firstName = player.firstName; lastName = player.lastName; spriteController = player.getSpriteController(); revengeTarget = new RevengeTarget((Enemy)player.getAttacker()); }
/// <summary> /// Takes an enemy, and if they are a previous revenge target, it sets them to dead /// </summary> /// <param name="enemy"></param> public void killRevengeTarget(Enemy enemy) { Ancestor an = this; RevengeTarget rt = new RevengeTarget(enemy); while (an != null) { if (an.revengeTarget != null && an.revengeTarget.equals(rt)) { an.revengeTarget.dead = true; return; } an = an.parent; } }
public void setupRevengeTarget(RevengeTarget self) { //Set Details firstName = self.firstName; lastName = self.lastName; faction = self.faction; //Set Stats level = self.level; strength = self.strength; agility = self.agility; endurance = self.endurance; traits = self.traits; //Set animator animator = GetComponentInChildren <Animator>(); animator.runtimeAnimatorController = self.spriteController; }
public void setupRevengeTarget(RevengeTarget self) { //Set Details firstName = self.firstName; lastName = self.lastName; faction = self.faction; //Set Stats level = self.level; strength = self.strength; agility = self.agility; endurance = self.endurance; //Set Class characterClass = self.characterClass; characterClass.setupClass(); characterClass.selectAbilities(); if (characterClass.name == "Sharpshooter") { attackRange = 4f; } traits = self.traits; //Set animator animator = GetComponentInChildren <Animator>(); animator.runtimeAnimatorController = self.spriteController; resetTriggers(); if (characterClass.name == "Sharpshooter") { animator.SetBool("gunner", true); } else { animator.SetBool("melee", true); } }
public bool equals(RevengeTarget rt) { return(rt.firstName == firstName && rt.lastName == lastName && rt.faction == faction); //&& rt.characterClass == characterClass && rt.spriteController == spriteController; }