Esempio n. 1
0
	void Start () {
        returnToHub = FindObjectOfType<ReturnToHub>();
        //Cursor.visible = true;
        //Cursor.lockState = CursorLockMode.None;


	}
Esempio n. 2
0
	void Start () {
        returnToHub = FindObjectOfType<ReturnToHub>();
        //Cursor.visible = true;
        //Cursor.lockState = CursorLockMode.None;

        currentData = allData[ PlayerPrefs.GetInt("BalanceProgress",0) % allData.Length ]; 
        for(int i=0;i<currentData.weights.Length;i++){
            togglesUI[i].GetComponentInChildren<Text>().text = currentData.weights[i].ToString();

            GameObject obj = Instantiate(currentData.objects[i]) as GameObject;
            obj.transform.position = sources[i].transform.position;
            obj.transform.parent = sources[i].transform;
            obj.name =  currentData.weights[i].ToString();
        }
        CalculateBalance();
	}