void Start () { returnToHub = FindObjectOfType<ReturnToHub>(); //Cursor.visible = true; //Cursor.lockState = CursorLockMode.None; }
void Start () { returnToHub = FindObjectOfType<ReturnToHub>(); //Cursor.visible = true; //Cursor.lockState = CursorLockMode.None; currentData = allData[ PlayerPrefs.GetInt("BalanceProgress",0) % allData.Length ]; for(int i=0;i<currentData.weights.Length;i++){ togglesUI[i].GetComponentInChildren<Text>().text = currentData.weights[i].ToString(); GameObject obj = Instantiate(currentData.objects[i]) as GameObject; obj.transform.position = sources[i].transform.position; obj.transform.parent = sources[i].transform; obj.name = currentData.weights[i].ToString(); } CalculateBalance(); }