private void ResumeTimers(ResumeGameEvent e) { if (_catchChargeTimerPaused) { _catchChargeTimer.Start(); _catchChargeTimerPaused = false; } }
private void ResumeTimers(ResumeGameEvent e) { if (_smellChargeTimerPaused) { _smellChargeTimer.Start(); _smellChargeTimerPaused = false; } if (_smellProgressTimerPaused) { _smellProgressTimer.Start(); _smellProgressTimerPaused = false; } }
private void ResumeTimers(ResumeGameEvent e) { if (_catchingInProgress) { return; } if (_hauntChargeTimerPaused) { _hauntChargeTimer.Start(); _hauntChargeTimerPaused = false; } if (_hauntProgressTimerPaused) { _hauntProgressTimer.Start(); _hauntProgressTimerPaused = false; } }
private void ResumeTimers(ResumeGameEvent e) { if (_catchingInProgress) { return; } if (_possessionChargeTimerPaused) { _possessionChargeTimer.Start(); _possessionChargeTimerPaused = false; } if (_possessionForcedTimerPaused) { _possessionForcedTimer.Start(); _possessionForcedTimerPaused = false; } }
private void ResumeMovement(ResumeGameEvent e) { _paused = false; }
void OnResumeGameEvent(ResumeGameEvent eve) { GameController.ResumeGame(); }
private void ResumeInteraction(ResumeGameEvent e) { _paused = false; }