Esempio n. 1
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 private void ResumeTimers(ResumeGameEvent e)
 {
     if (_catchChargeTimerPaused)
     {
         _catchChargeTimer.Start();
         _catchChargeTimerPaused = false;
     }
 }
Esempio n. 2
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    private void ResumeTimers(ResumeGameEvent e)
    {
        if (_smellChargeTimerPaused)
        {
            _smellChargeTimer.Start();
            _smellChargeTimerPaused = false;
        }

        if (_smellProgressTimerPaused)
        {
            _smellProgressTimer.Start();
            _smellProgressTimerPaused = false;
        }
    }
Esempio n. 3
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    private void ResumeTimers(ResumeGameEvent e)
    {
        if (_catchingInProgress)
        {
            return;
        }
        if (_hauntChargeTimerPaused)
        {
            _hauntChargeTimer.Start();
            _hauntChargeTimerPaused = false;
        }

        if (_hauntProgressTimerPaused)
        {
            _hauntProgressTimer.Start();
            _hauntProgressTimerPaused = false;
        }
    }
Esempio n. 4
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    private void ResumeTimers(ResumeGameEvent e)
    {
        if (_catchingInProgress)
        {
            return;
        }
        if (_possessionChargeTimerPaused)
        {
            _possessionChargeTimer.Start();
            _possessionChargeTimerPaused = false;
        }

        if (_possessionForcedTimerPaused)
        {
            _possessionForcedTimer.Start();
            _possessionForcedTimerPaused = false;
        }
    }
Esempio n. 5
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 private void ResumeMovement(ResumeGameEvent e)
 {
     _paused = false;
 }
Esempio n. 6
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 void OnResumeGameEvent(ResumeGameEvent eve)
 {
     GameController.ResumeGame();
 }
Esempio n. 7
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 private void ResumeInteraction(ResumeGameEvent e)
 {
     _paused = false;
 }