void OnEffectExecute( ResultUIManager.EffectData data )
 {
     if( this.effectId != data.effectId )
     {
         return;
     }
     data.receivedCount++;
     Action();
 }
Esempio n. 2
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    public override void Awake()
    {
        base.Awake();
        camera          = FindObjectOfType <Camera>();
        tileManager     = GetComponent <TileManager>();
        resultUIManager = GetComponent <ResultUIManager>();
        editorUIManager = FindObjectOfType <EditorUIManager>();
        mapLoader       = GetComponent <MapLoader>();
        soundManager    = FindObjectOfType <SoundManager>();
        saveLoadManager = FindObjectOfType <SaveLoadManager>();

//        editorUIManager.gameObject.SetActive(false);
    }