/// <summary> /// 失败返回 /// </summary> /// <param name="code"></param> void Loser(ResultCode code) { string sError = ResultCodeString.GetResultString((ushort)code); GameData.ResultCodeStr = sError; //UIManager.Instance.ShowUiPanel(UIPaths.PanelDialog, OpenPanelType.MinToMax); GlobalModule.Instance.OnOpenBubblingHint(sError); Log.Debug("错误返回:" + sError); switch (code) { case ResultCode.RoomNotExist: if (ManagerScene.Instance.currentSceneType != SceneType.Main) { ManagerScene.Instance.LoadScene(SceneType.Main); } break; } }
void LoadResources() { ResultCodeString.Init(); }