IEnumerator _SummaryPot(ResponseResultSummary data, float timeEffect) { PokerPotItem thisPot = currentPots.Find(p => data.potId == p.Pot.id); if (thisPot != null && thisPot.gameObject != null) { List <PokerPotItem> listPotItems = new List <PokerPotItem>(); List <ResponseMoneyExchange> winnerPlayers = new List <ResponseMoneyExchange>(System.Array.FindAll <ResponseMoneyExchange>(data.players, p => p.winner)); foreach (ResponseMoneyExchange exchange in winnerPlayers) { PokerPlayerUI uiPlayer = playmat.GetPlayerUI(exchange.userName); if (exchange.moneyExchange > 0 && uiPlayer != null) { PokerPotItem pot = NGUITools.AddChild(thisPot.gameObject, thisPot.gameObject).GetComponent <PokerPotItem>(); pot.gameObject.transform.parent = uiPlayer.transform.parent; pot.OnMove(); listPotItems.Add(pot); } } currentPots.Remove(thisPot); GameObject.Destroy(thisPot.gameObject); foreach (PokerPotItem pot in listPotItems) { iTween.MoveTo(pot.gameObject, iTween.Hash("islocal", true, "time", timeEffect, "position", Vector3.zero)); } StartCoroutine(PlaySound()); yield return(new WaitForSeconds(timeEffect)); for (int i = listPotItems.Count - 1; i >= 0; i--) { GameObject.Destroy(listPotItems[i].gameObject); } listPotItems.Clear(); yield return(new WaitForEndOfFrame()); } yield return(new WaitForEndOfFrame()); tablePot.Reposition(); }
IEnumerator _SummaryPot(ResponseResultSummary data, float timeEffect) { PokerPotItem thisPot = currentPots.Find(p => data.potId == p.Pot.id); if (thisPot != null && thisPot.gameObject != null) { List<PokerPotItem> listPotItems = new List<PokerPotItem>(); List<ResponseMoneyExchange> winnerPlayers = new List<ResponseMoneyExchange>(System.Array.FindAll<ResponseMoneyExchange>(data.players, p => p.winner)); foreach(ResponseMoneyExchange exchange in winnerPlayers) { PokerPlayerUI uiPlayer = playmat.GetPlayerUI(exchange.userName); if (exchange.moneyExchange > 0 && uiPlayer != null) { PokerPotItem pot = NGUITools.AddChild(thisPot.gameObject, thisPot.gameObject).GetComponent<PokerPotItem>(); pot.gameObject.transform.parent = uiPlayer.transform.parent; pot.OnMove(); listPotItems.Add(pot); } } currentPots.Remove(thisPot); GameObject.Destroy(thisPot.gameObject); foreach (PokerPotItem pot in listPotItems) iTween.MoveTo(pot.gameObject, iTween.Hash("islocal", true, "time", timeEffect, "position", Vector3.zero)); StartCoroutine(PlaySound()); yield return new WaitForSeconds(timeEffect); for (int i = listPotItems.Count - 1; i >= 0; i--) { GameObject.Destroy(listPotItems[i].gameObject); } listPotItems.Clear(); yield return new WaitForEndOfFrame(); } yield return new WaitForEndOfFrame(); tablePot.Reposition(); }
public void SummaryPot(ResponseResultSummary data, float timeEffect) { StartCoroutine(_SummaryPot(data, timeEffect)); }
public void SummaryPot(ResponseResultSummary data, float timeEffect) { StartCoroutine(_SummaryPot(data, timeEffect)); }