public void ProcessGameOver(NetworkResponse response) { ResponseMatchOver args = response as ResponseMatchOver; int statusResponse = args.status; Debug.Log("MatchOver status: " + statusResponse); }
public static NetworkResponse Parse(MemoryStream dataStream) { ResponseMatchOver response = new ResponseMatchOver(); // TODO: update Constants to set server status messages response.status = DataReader.ReadShort(dataStream); return(response); }