public static void RemoveOtherStuff() { try { RespawnTask.RemoveRespawnTask(); } catch (Exception) { // ignored } }
private void OnCharacterDead(GameCharacter character) { var task = new RespawnTask { DeathTimestamp = Time.time, Character = character, Duration = GameManager.Properties.respawnTime }; tasks.Add(task); map.Add(character, task); }