RespawnPlayerSystem rps; //RespawnPlayerSystem script // Start is called before the first frame update void Start() { //At the start, the Countdown Timer will be given a random time based on the range between the min and max times //We will get the component for RespawnPlayerSystem whenever the player has died or not countdownTimer = Random.Range(minTime, maxTime); rps = GameObject.FindGameObjectWithTag("Respawn").GetComponent <RespawnPlayerSystem>(); }
bool canMoveRight; //Used for the right button when pressed/released // Start is called before the first frame update void Start() { //At the start, we will get the components for the RespawnPlayerSystem script and Rigidbody as well as setting the animation speed to animSpeed rps = GameObject.FindGameObjectWithTag("Respawn").GetComponent <RespawnPlayerSystem>(); rb = gameObject.GetComponent <Rigidbody>(); anim.speed = animSpeed; }
NextWaveSystem nws; //NextWaveSystem script void Start() { //Find the components of RespawnPlayerSystem and NextWaveSystem scripts rps = GameObject.FindGameObjectWithTag("Respawn").GetComponent <RespawnPlayerSystem>(); nws = GameObject.FindGameObjectWithTag("WaveSpawner").GetComponent <NextWaveSystem>(); }