Esempio n. 1
0
    private void CalculateNextTurn()
    {
        if (doingTurn)
        {
            return;
        }

        ResourcesStorage.Reset();

        foreach (ResourceDelta delta in upkeepDeltas)
        {
            ResourcesStorage.AddDelta(delta);
        }

        var rocket = new Rocket(); // TODO this needs to stick around, really, if only so that the rocket contents can be communicated to the player

        // Upkeep gets dibs on rocket capacity.
        EnsureUpkeepIsMet(rocket);

        // Fill any remaining space with materials for however many projects we can complete this turn.
        TryCompleteProjects(rocket);

        // TODO fill the rest of the rocket's capacity with some player-configurable default resource.
        // TODO or, possibly, include some subset of the resources for the next project, if any.

        OnChanged?.Invoke();
    }
    public void HappyCase()
    {
        var storages = new ResourcesStorage();

        storages.AddDelta(new ResourceDelta(ResourceType.Air, 20));
        storages.AddDelta(new ResourceDelta(ResourceType.Food, -20));

        Assert.AreEqual(20, storages.NextAmount(ResourceType.Air));
        Assert.AreEqual(-20, storages.NextAmount(ResourceType.Food));

        storages.Tick();

        Assert.AreEqual(20, storages.NextAmount(ResourceType.Air));
        Assert.AreEqual(20, storages.ResourceStorages[ResourceType.Air].CurrentAmount);
    }
Esempio n. 3
0
    public void TestUpkeep()
    {
        var station = new Station();
        ResourcesStorage storage = station.ResourcesStorage;

        storage.AddDelta(new ResourceDelta(ResourceType.Air, 20));
        station.DoTurn();
        station.AddUpkeepDelta(new ResourceDelta(ResourceType.Air, -10));

        // upkeep depletes stored resource first
        Assert.AreEqual(10, storage.NextAmount(ResourceType.Air));

        station.DoTurn();
        Assert.AreEqual(0, storage.NextAmount(ResourceType.Air));

        // and will launch resources via the rocket instead of going negative
        station.DoTurn();
        Assert.AreEqual(0, storage.NextAmount(ResourceType.Air));
    }