Esempio n. 1
0
    private void OnMouseDown()
    {
        //FISH
        //is there enough raw fish to cook?
        if (rL.Fish_Raw > 0)
        {
            ////////////////
            //THIS ALWAYS NEEDS TO BE CALLED ANY TIME THAT TIME PASSES IN GAME. COPY AND PASTE THIS INTO EVERY SINGLE ACTION
            rL.VillagerWork();
            //THIS ALWAYS NEEDS TO BE CALLED ANY TIME THAT TIME PASSES IN GAME. COPY AND PASTE THIS INTO EVERY SINGLE ACTION
            ////////////////

            //Add to the hour count
            rL.HourCount = rL.HourCount + 2;
            //Add Cooked fish and delete Raw fish
            rL.Fish_Raw    = rL.Fish_Raw - 1;
            rL.Fish_Cooked = rL.Fish_Cooked + 1;
            rL.PrintInfo();
        }
        else
        {
            //print that you dont have enough resources
            print("You do not have enough Raw Fish!");
        }

        //Game
        //is there enough raw game to cook?
        if (rL.Game_Raw > 0)
        {
            ////////////////
            //THIS ALWAYS NEEDS TO BE CALLED ANY TIME THAT TIME PASSES IN GAME. COPY AND PASTE THIS INTO EVERY SINGLE ACTION
            rL.VillagerWork();
            //THIS ALWAYS NEEDS TO BE CALLED ANY TIME THAT TIME PASSES IN GAME. COPY AND PASTE THIS INTO EVERY SINGLE ACTION
            ////////////////

            //Add to the hour count
            rL.HourCount = rL.HourCount + 2;
            //Add Cooked fish and delete Raw game
            rL.Game_Raw    = rL.Game_Raw - 1;
            rL.Game_Cooked = rL.Game_Cooked + 1;
            rL.PrintInfo();
        }
        else
        {
            //print that you dont have enough resources
            print("You do not have enough Raw Game!");
        }
    }
Esempio n. 2
0
    private void OnMouseDown()
    {
        ////////////////
        //THIS ALWAYS NEEDS TO BE CALLED ANY TIME THAT TIME PASSES IN GAME. COPY AND PASTE THIS INTO EVERY SINGLE ACTION
        rL.VillagerWork();
        //THIS ALWAYS NEEDS TO BE CALLED ANY TIME THAT TIME PASSES IN GAME. COPY AND PASTE THIS INTO EVERY SINGLE ACTION
        ////////////////

        //Add to the hour count
        rL.HourCount = rL.HourCount + 2;
        //Gather Game
        rL.Game_Raw = rL.Game_Raw + 1;
        rL.PrintInfo();
    }