public void UnloadResources(ResourcesColony[] cargo) { foreach (var item in cargo) { carriedGoods[item] = 0; } }
void AdjustGood(ResourcesColony type, double amount) { if (!storedGoods.ContainsKey(type)) { storedGoods.Add(type, 0); } storedGoods[type] += amount; Colony.AdjustResource(type, amount); }
void AdjustGood(ResourcesColony type, double amount) { if (!storedGoods.ContainsKey(type)) { storedGoods.Add(type, 0); } storedGoods[type] += amount; Colony.AdjustResource(type, amount); }
public static void AdjustResource(ResourcesColony type, double amount) { if (colonyResources.ContainsKey(type)) { colonyResources[type] += amount; } else { colonyResources.Add(type, 0); AdjustResource(type, amount); } }
public static void AdjustResource(ResourcesColony type, double amount) { if (colonyResources.ContainsKey(type)) { colonyResources[type] += amount; } else { colonyResources.Add(type, 0); AdjustResource(type, amount); } }
public void AddResources(ResourcesColony type, double amount) { carriedGoods[type] += amount; }
public void AddResources(ResourcesColony type, double amount) { carriedGoods[type] += amount; }
void AdjustGood(ResourcesColony type, double amount) { Colony.AdjustResource(type, amount); }
void AdjustGood(ResourcesColony type, double amount) { Colony.AdjustResource(type, amount); }