Esempio n. 1
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 public void UnloadResources(ResourcesColony[] cargo)
 {
     foreach (var item in cargo)
     {
         carriedGoods[item] = 0;
     }
 }
Esempio n. 2
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 void AdjustGood(ResourcesColony type, double amount)
 {
     if (!storedGoods.ContainsKey(type))
     {
         storedGoods.Add(type, 0);
     }
     storedGoods[type] += amount;
     Colony.AdjustResource(type, amount);
 }
Esempio n. 3
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 void AdjustGood(ResourcesColony type, double amount)
 {
     if (!storedGoods.ContainsKey(type))
     {
         storedGoods.Add(type, 0);
     }
     storedGoods[type] += amount;
     Colony.AdjustResource(type, amount);
 }
Esempio n. 4
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 public static void AdjustResource(ResourcesColony type, double amount)
 {
     if (colonyResources.ContainsKey(type))
     {
         colonyResources[type] += amount;
     }
     else
     {
         colonyResources.Add(type, 0);
         AdjustResource(type, amount);
     }
 }
Esempio n. 5
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 public static void AdjustResource(ResourcesColony type, double amount)
 {
     if (colonyResources.ContainsKey(type))
     {
         colonyResources[type] += amount;
     }
     else
     {
         colonyResources.Add(type, 0);
         AdjustResource(type, amount);
     }
 }
Esempio n. 6
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 public void AddResources(ResourcesColony type, double amount)
 {
     carriedGoods[type] += amount;
 }
Esempio n. 7
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 public void AddResources(ResourcesColony type, double amount)
 {
     carriedGoods[type] += amount;
 }
Esempio n. 8
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 void AdjustGood(ResourcesColony type, double amount)
 {
     Colony.AdjustResource(type, amount);
 }
Esempio n. 9
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 void AdjustGood(ResourcesColony type, double amount)
 {
     Colony.AdjustResource(type, amount);
 }