public ClipboardHandler( ResourcePlayer resourcePlayer, ResourceTroup resourceTroup, ResourceVillage resourceVillage, GroupHandler groupHandler) { _resourcePlayer = resourcePlayer; _resourceTroup = resourceTroup; _resourceVillage = resourceVillage; _groupHandler = groupHandler; }
public static ResourceVillage GetInstance() { if (player == null) { lock (typeof(ResourceVillage)) { if (player == null) { player = new ResourceVillage(); } } } return(player); }
public ViewModelHome( Server server, Profile profile, ResourceAlly resourceAlly, ResourcePlayer resourcePlayer, ResourceVillage resourceVillage, ResourceConquer resourceConquer) { _server = server; _profile = profile; _resourceAlly = resourceAlly; _resourcePlayer = resourcePlayer; _resourceVillage = resourceVillage; _resourceConquer = resourceConquer; }
public ViewModelTroupList( Profile profile, Server server, ResourcePlayer resourcePlayer, ResourceVillage resourceVillage, ResourceHandler resourceHandler) { _profile = profile; _server = server; _resourcePlayer = resourcePlayer; _resourceVillage = resourceVillage; _resourceHandler = resourceHandler; //TroupCollection = CollectionViewSource.GetDefaultView( _resourceVillage.GetVillagesByPlayer( _resourcePlayer.GetPlayerByName( _profile.Local.Name ) ).OrderBy( x => x.Id ) ); TroupCollection = CollectionViewSource.GetDefaultView(_resourceHandler.CreateTroupList( )); }
public ResourceHandler( Server server, Profile profile, ResourcePlayer resourcePlayer, ResourceAlly resourceAlly, ResourceConquer resourceConquer, ResourceTroup resourceTroup, ResourceVillage resourceVillage, ResourceBashpointPlayer resourceBashpointPlayer, ResourceBashpointAlly resourceBashpointAlly, GroupHandler groupHandler) { _server = server; _profile = profile; _resourcePlayer = resourcePlayer; _resourceAlly = resourceAlly; _resourceConquer = resourceConquer; _resourceTroup = resourceTroup; _resourceVillage = resourceVillage; _resourceBashpointPlayer = resourceBashpointPlayer; _resourceBashpointAlly = resourceBashpointAlly; _groupHandler = groupHandler; }
public GroupHandler(ResourceVillage resourceVillage) { _resourceVillage = resourceVillage; }