Esempio n. 1
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 public void Init(
     string name,
     int width,
     int height,
     Format resourceFormat,
     Format srvFormat,
     BindFlags bindFlags,
     int samplesCount,
     int samplesQuality,
     ResourceOptionFlags roFlags,
     ResourceUsage ru,
     int mipmapLevels,
     CpuAccessFlags cpuAccessFlags)
 {
     m_name = name;
     m_size = new Vector2I(width, height);
     m_resourceFormat = resourceFormat;
     m_srvFormat = srvFormat;
     m_bindFlags = bindFlags;
     m_samplesCount = samplesCount;
     m_samplesQuality = samplesQuality;
     m_roFlags = roFlags;
     m_resourceUsage = ru;
     m_mipmapLevels = mipmapLevels;
     m_cpuAccessFlags = cpuAccessFlags;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="BufferDescription"/> struct.
 /// </summary>
 /// <param name="sizeInBytes">The size in bytes.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="bindFlags">The bind flags.</param>
 /// <param name="cpuAccessFlags">The CPU access flags.</param>
 /// <param name="optionFlags">The option flags.</param>
 public BufferDescription(int sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags, ResourceOptionFlags optionFlags)
 {
     SizeInBytes = sizeInBytes;
     Usage = usage;
     BindFlags = bindFlags;
     CpuAccessFlags = cpuAccessFlags;
     OptionFlags = optionFlags;
 }
Esempio n. 3
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 /// <summary>
 /// Initializes a new instance of the <see cref="BufferDescription"/> struct.
 /// </summary>
 /// <param name="sizeInBytes">The size in bytes.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="bindFlags">The bind flags.</param>
 /// <param name="cpuAccessFlags">The cpu access flags.</param>
 /// <param name="optionFlags">The option flags.</param>
 /// <param name="structureByteStride">The structure byte stride.</param>
 public BufferDescription(int sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags, ResourceOptionFlags optionFlags, int structureByteStride)
 {
     SizeInBytes = sizeInBytes;
     Usage = usage;
     BindFlags = bindFlags;
     CpuAccessFlags = cpuAccessFlags;
     OptionFlags = optionFlags;
     StructureByteStride = structureByteStride;
 }
Esempio n. 4
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 /// <summary>
 /// Gets the CPU access flags from the <see cref="ResourceUsage"/>.
 /// </summary>
 /// <param name="usage">The usage.</param>
 /// <returns>The CPU access flags</returns>
 protected static CpuAccessFlags GetCpuAccessFlagsFromUsage(ResourceUsage usage)
 {
     switch (usage)
     {
         case ResourceUsage.Dynamic:
             return CpuAccessFlags.Write;
         case ResourceUsage.Staging:
             return CpuAccessFlags.Read | CpuAccessFlags.Write;
     }
     return CpuAccessFlags.None;
 }
        public IRtvTexture CreateRtv(string debugName, int width, int height, Format format, int samplesCount = 1,
            int samplesQuality = 0, ResourceOptionFlags optionFlags = 0, ResourceUsage resourceUsage = ResourceUsage.Default, int mipmapLevels = 1, CpuAccessFlags cpuAccessFlags = CpuAccessFlags.None)
        {
            MyRtvTexture tex;
            m_rtvTextures.AllocateOrCreate(out tex);
            tex.Init(debugName, width, height, format, format,
                BindFlags.RenderTarget | BindFlags.ShaderResource,
                samplesCount, samplesQuality, optionFlags, resourceUsage, mipmapLevels, cpuAccessFlags);

            if (m_isDeviceInit)
                tex.OnDeviceInit();

            return tex;
        }
        public TextureCreationParameters(int width, int height, int depth, int mipLevels, SurfaceFormat format, ResourceUsage resourceUsage, ResourceManagementMode resourceManagementMode, Color colorKey, FilterOptions filter, FilterOptions mipFilter)
        {
            m_Width = width;
            m_Height = height;
            m_Depth = depth;
            m_MipLevels = mipLevels;
            m_Format = format;
            m_ResourceUsage = resourceUsage;
            m_ResourceManagementMode = resourceManagementMode;
            m_ColorKey = colorKey;
            m_Filter = filter;
            m_MipFilter = mipFilter;

        }
Esempio n. 7
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        private static BufferDescription NewDescription(int bufferSize, int elementSize, BufferFlags bufferFlags, ResourceUsage usage)
        {
            var desc = new BufferDescription()
            {
                SizeInBytes = bufferSize,
                StructureByteStride = elementSize, // We keep the element size in the structure byte stride, even if it is not a structured buffer
                CpuAccessFlags = GetCputAccessFlagsFromUsage(usage),
                BindFlags = BindFlags.None,
                OptionFlags = ResourceOptionFlags.None,
                Usage = usage,
            };

            if ((bufferFlags & BufferFlags.ConstantBuffer) != 0)
                desc.BindFlags |= BindFlags.ConstantBuffer;

            if ((bufferFlags & BufferFlags.IndexBuffer) != 0)
                desc.BindFlags |= BindFlags.IndexBuffer;

            if ((bufferFlags & BufferFlags.VertexBuffer) != 0)
                desc.BindFlags |= BindFlags.VertexBuffer;

            if ((bufferFlags & BufferFlags.RenderTarget) != 0)
                desc.BindFlags |= BindFlags.RenderTarget;

            if ((bufferFlags & BufferFlags.ShaderResource) != 0)
                desc.BindFlags |= BindFlags.ShaderResource;

            if ((bufferFlags & BufferFlags.UnorderedAccess) != 0)
                desc.BindFlags |= BindFlags.UnorderedAccess;

            if ((bufferFlags & BufferFlags.StreamOutput) != 0)
                desc.BindFlags |= BindFlags.StreamOutput;

            if ((bufferFlags & BufferFlags.StructuredBuffer) != 0)
            {
                desc.OptionFlags |= ResourceOptionFlags.BufferStructured;
                if (elementSize == 0)
                    throw new ArgumentException("Element size cannot be set to 0 for structured buffer");
            }

            if ((bufferFlags & BufferFlags.RawBuffer) == BufferFlags.RawBuffer)
                desc.OptionFlags |= ResourceOptionFlags.BufferAllowRawViews;

            if ((bufferFlags & BufferFlags.ArgumentBuffer) == BufferFlags.ArgumentBuffer)
                desc.OptionFlags |= ResourceOptionFlags.DrawIndirectArguments;

            return desc;
        }
Esempio n. 8
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 /// <summary>
 /// Loads a 3D texture from a stream.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="filePath">The file to load the texture from.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <param name="usage">Usage of the resource. Default is <see cref="ResourceUsage.Immutable"/> </param>
 /// <exception cref="ArgumentException">If the texture is not of type 3D</exception>
 /// <returns>A texture</returns>
 public static new Texture3D Load(GraphicsDevice device, string filePath, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable)
 {
     using (var stream = new NativeFileStream(filePath, NativeFileMode.Open, NativeFileAccess.Read))
         return(Load(device, stream, flags, usage));
 }
        private static IEnumerable<XElement> WithReducer(IEnumerable<XElement> elements, XName resourceName, ResourceUsage usage) {
            return elements.GetCurrentJDFResourceLinkPoolResolvedItemForUsage(usage).Where(item => {
                var ns = resourceName.NamespaceName;

                if (string.IsNullOrWhiteSpace(ns)) {
                    ns = Globals.JdfNamespace.NamespaceName;
                }

                return item.Name != null && item.Name.LocalName == resourceName.LocalName && item.Name.NamespaceName == ns;

            });
        }
Esempio n. 10
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 /// <summary>
 /// Creates a new <see cref="Texture3D" /> with texture data for the firs map.
 /// </summary>
 /// <typeparam name="T">Type of the data to upload to the texture</typeparam>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureData">The texture data, width * height * depth data </param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>A new instance of <see cref="Texture3D" /> class.</returns>
 /// <remarks>
 /// The first dimension of mipMapTextures describes the number of is an array ot Texture3D Array
 /// </remarks>
 /// <msdn-id>ff476522</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture3D</unmanaged-short>
 public unsafe static Texture3D New <T>(GraphicsDevice device, int width, int height, int depth, PixelFormat format, T[] textureData, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable) where T : struct
 {
     return(New(device, width, height, depth, 1, format, new[] { GetDataBox(format, width, height, depth, textureData, (IntPtr)Interop.Fixed(textureData)) }, flags, usage));
 }
Esempio n. 11
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        /// <summary>
        /// Creates a new <see cref="Texture3D" /> directly from an <see cref="Image"/>.
        /// </summary>
        /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
        /// <param name="image">An image in CPU memory.</param>
        /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
        /// <param name="usage">The usage.</param>
        /// <returns>A new instance of <see cref="Texture3D" /> class.</returns>
        /// <msdn-id>ff476522</msdn-id>
        /// <unmanaged>HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)</unmanaged>
        /// <unmanaged-short>ID3D11Device::CreateTexture3D</unmanaged-short>
        public static Texture3D New(GraphicsDevice device, Image image, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable)
        {
            if (image == null)
            {
                throw new ArgumentNullException("image");
            }
            if (image.Description.Dimension != TextureDimension.Texture3D)
            {
                throw new ArgumentException("Invalid image. Must be 3D", "image");
            }

            return(new Texture3D(device, CreateTextureDescriptionFromImage(image, flags, usage), image.ToDataBox()));
        }
 public static ICollection<string> EnumerateResources(ResourceScope scope, ResourceType type, ResourceUsage usage, ResourceDisplayType displayType)
 {
   NetResource pRsrc = new NetResource();
   return EnumerateResources(pRsrc, scope, type, usage, displayType);
 }
Esempio n. 13
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 public ConstantBufferProxy(int structSize, BindFlags bindFlags = BindFlags.ConstantBuffer,
                            CpuAccessFlags cpuAccessFlags       = CpuAccessFlags.None, ResourceOptionFlags optionFlags = ResourceOptionFlags.None, ResourceUsage usage = ResourceUsage.Default)
     : base(structSize)
 {
     bufferDesc = new BufferDescription()
     {
         SizeInBytes         = structSize,
         BindFlags           = bindFlags,
         CpuAccessFlags      = cpuAccessFlags,
         OptionFlags         = optionFlags,
         Usage               = usage,
         StructureByteStride = 0
     };
 }
 /// <summary>
 /// Sets the <see cref="ResourceUsage"/> to use when creating the <see cref="Buffer{TElement}"/>.
 /// See the <see cref="SupportedUsagesAttribute"/> on <see cref="Buffer{TElement}"/> for a list of permitted usages.
 /// </summary>
 /// <param name="usage">The usage to use/set.</param>
 /// <returns>An identical BufferBuilder with the specified <paramref name="usage"/> parameter.</returns>
 public override BufferBuilder <TElement> WithUsage(ResourceUsage usage)
 {
     return(new BufferBuilder <TElement>(usage, length, permittedBindings, InitialData));
 }
Esempio n. 15
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 public static Texture2D CreateDepth( Vector2i size,
     ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags )
 {
     return CreateDepth( size.x, size.y, usage, bindFlags, cpuAccessFlags );
 }
Esempio n. 16
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        /// <summary>
        /// Creates a new <see cref="TextureCube" /> from a initial data..
        /// </summary>
        /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
        /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
        /// <param name="format">Describes the format to use.</param>
        /// <param name="usage">The usage.</param>
        /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
        /// <param name="textureData">an array of 6 textures. See remarks</param>
        /// <returns>A new instance of <see cref="TextureCube" /> class.</returns>
        /// <msdn-id>ff476521</msdn-id>
        ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
        ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
        /// <remarks>
        /// The first dimension of mipMapTextures describes the number of array (TextureCube Array), the second is the texture data for a particular cube face.
        /// </remarks>
        public static TextureCube New(GraphicsDevice device, int size, PixelFormat format, DataBox[] textureData, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable)
        {
            if (textureData.Length != 6)
            {
                throw new ArgumentException("Invalid texture data. First dimension must be equal to 6", "textureData");
            }

            return(new TextureCube(device, NewTextureCubeDescription(size, format, flags | TextureFlags.ShaderResource, 1, usage), textureData));
        }
Esempio n. 17
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        protected static Texture2DDescription NewTextureCubeDescription(int size, PixelFormat format, TextureFlags flags, int mipCount, ResourceUsage usage)
        {
            var desc = NewDescription(size, size, format, flags, mipCount, 6, usage);

            desc.OptionFlags = ResourceOptionFlags.TextureCube;
            return(desc);
        }
Esempio n. 18
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        /// <summary>
        /// Creates a new <see cref="TextureCube" /> from a initial data..
        /// </summary>
        /// <typeparam name="T">Type of a pixel data</typeparam>
        /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
        /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
        /// <param name="format">Describes the format to use.</param>
        /// <param name="usage">The usage.</param>
        /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
        /// <param name="textureData">an array of 6 textures. See remarks</param>
        /// <returns>A new instance of <see cref="TextureCube" /> class.</returns>
        /// <msdn-id>ff476521</msdn-id>
        ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
        ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
        /// <remarks>
        /// The first dimension of mipMapTextures describes the number of array (TextureCube Array), the second is the texture data for a particular cube face.
        /// </remarks>
        public unsafe static TextureCube New <T>(GraphicsDevice device, int size, PixelFormat format, T[][] textureData, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable) where T : struct
        {
            if (textureData.Length != 6)
            {
                throw new ArgumentException("Invalid texture data. First dimension must be equal to 6", "textureData");
            }

            var dataBox1 = GetDataBox(format, size, size, 1, textureData[0], (IntPtr)Interop.Fixed(textureData[0]));
            var dataBox2 = GetDataBox(format, size, size, 1, textureData[0], (IntPtr)Interop.Fixed(textureData[1]));
            var dataBox3 = GetDataBox(format, size, size, 1, textureData[0], (IntPtr)Interop.Fixed(textureData[2]));
            var dataBox4 = GetDataBox(format, size, size, 1, textureData[0], (IntPtr)Interop.Fixed(textureData[3]));
            var dataBox5 = GetDataBox(format, size, size, 1, textureData[0], (IntPtr)Interop.Fixed(textureData[4]));
            var dataBox6 = GetDataBox(format, size, size, 1, textureData[0], (IntPtr)Interop.Fixed(textureData[5]));

            return(new TextureCube(device, NewTextureCubeDescription(size, format, flags | TextureFlags.ShaderResource, 1, usage), dataBox1, dataBox2, dataBox3, dataBox4, dataBox5, dataBox6));
        }
Esempio n. 19
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 /// <summary>
 /// Creates a new <see cref="TextureCube"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>
 /// A new instance of <see cref="Texture2D"/> class.
 /// </returns>
 /// <msdn-id>ff476521</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
 public static TextureCube New(GraphicsDevice device, int size, MipMapCount mipCount, PixelFormat format, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default)
 {
     return(new TextureCube(device, NewTextureCubeDescription(size, format, flags | TextureFlags.ShaderResource, mipCount, usage)));
 }
Esempio n. 20
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 /// <summary>
 /// Creates a new <see cref="TextureCube"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>
 /// A new instance of <see cref="Texture2D"/> class.
 /// </returns>
 /// <msdn-id>ff476521</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
 public static TextureCube New(GraphicsDevice device, int size, PixelFormat format, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default)
 {
     return(New(device, size, false, format, flags, usage));
 }
        private List<NETRESOURCE> GetChildNetResources(
            ResourceScope dwScope,
            ResourceType dwType,
            ResourceUsage dwUsage,
            NETRESOURCE NetResource
            )
        {
            WinError error = WinError.NO_ERROR;
            IntPtr handle = new IntPtr();
            List<NETRESOURCE> nrList = new List<NETRESOURCE>();

            error = FileClient.FileClient.BeginEnumNetResources(dwScope,
                                                                dwType,
                                                                dwUsage,
                                                                NetResource,
                                                                out handle);

            if (error == WinError.NO_ERROR)
            {
                error = FileClient.FileClient.EnumNetResources(handle, out nrList);

                FileClient.FileClient.EndEnumNetResources(handle);
            }

            return nrList;
        }
Esempio n. 22
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        public static string Str(this ResourceUsage usage, GraphicsAPI apitype)
        {
            if (apitype.IsD3D())
            {
                switch (usage)
                {
                case ResourceUsage.VertexBuffer: return("Vertex Buffer");

                case ResourceUsage.IndexBuffer: return("Index Buffer");

                case ResourceUsage.VS_Constants: return("VS - Constant Buffer");

                case ResourceUsage.GS_Constants: return("GS - Constant Buffer");

                case ResourceUsage.HS_Constants: return("HS - Constant Buffer");

                case ResourceUsage.DS_Constants: return("DS - Constant Buffer");

                case ResourceUsage.CS_Constants: return("CS - Constant Buffer");

                case ResourceUsage.PS_Constants: return("PS - Constant Buffer");

                case ResourceUsage.All_Constants: return("All - Constant Buffer");

                case ResourceUsage.SO: return("Stream Out");

                case ResourceUsage.VS_Resource: return("VS - Resource");

                case ResourceUsage.GS_Resource: return("GS - Resource");

                case ResourceUsage.HS_Resource: return("HS - Resource");

                case ResourceUsage.DS_Resource: return("DS - Resource");

                case ResourceUsage.CS_Resource: return("CS - Resource");

                case ResourceUsage.PS_Resource: return("PS - Resource");

                case ResourceUsage.All_Resource: return("All - Resource");

                case ResourceUsage.VS_RWResource: return("VS - UAV");

                case ResourceUsage.HS_RWResource: return("HS - UAV");

                case ResourceUsage.DS_RWResource: return("DS - UAV");

                case ResourceUsage.GS_RWResource: return("GS - UAV");

                case ResourceUsage.PS_RWResource: return("PS - UAV");

                case ResourceUsage.CS_RWResource: return("CS - UAV");

                case ResourceUsage.All_RWResource: return("All - UAV");

                case ResourceUsage.InputTarget: return("Colour Input");

                case ResourceUsage.ColourTarget: return("Rendertarget");

                case ResourceUsage.DepthStencilTarget: return("Depthstencil");

                case ResourceUsage.Indirect: return("Indirect argument");

                case ResourceUsage.Clear: return("Clear");

                case ResourceUsage.GenMips: return("Generate Mips");

                case ResourceUsage.Resolve: return("Resolve");

                case ResourceUsage.ResolveSrc: return("Resolve - Source");

                case ResourceUsage.ResolveDst: return("Resolve - Dest");

                case ResourceUsage.Copy: return("Copy");

                case ResourceUsage.CopySrc: return("Copy - Source");

                case ResourceUsage.CopyDst: return("Copy - Dest");

                case ResourceUsage.Barrier: return("Barrier");
                }
            }
            else if (apitype == GraphicsAPI.OpenGL || apitype == GraphicsAPI.Vulkan)
            {
                bool vk = (apitype == GraphicsAPI.Vulkan);

                switch (usage)
                {
                case ResourceUsage.VertexBuffer: return("Vertex Buffer");

                case ResourceUsage.IndexBuffer: return("Index Buffer");

                case ResourceUsage.VS_Constants: return("VS - Uniform Buffer");

                case ResourceUsage.GS_Constants: return("GS - Uniform Buffer");

                case ResourceUsage.HS_Constants: return("HS - Uniform Buffer");

                case ResourceUsage.DS_Constants: return("DS - Uniform Buffer");

                case ResourceUsage.CS_Constants: return("CS - Uniform Buffer");

                case ResourceUsage.PS_Constants: return("PS - Uniform Buffer");

                case ResourceUsage.All_Constants: return("All - Uniform Buffer");

                case ResourceUsage.SO: return("Transform Feedback");

                case ResourceUsage.VS_Resource: return("VS - Texture");

                case ResourceUsage.GS_Resource: return("GS - Texture");

                case ResourceUsage.HS_Resource: return("HS - Texture");

                case ResourceUsage.DS_Resource: return("DS - Texture");

                case ResourceUsage.CS_Resource: return("CS - Texture");

                case ResourceUsage.PS_Resource: return("PS - Texture");

                case ResourceUsage.All_Resource: return("All - Texture");

                case ResourceUsage.VS_RWResource: return("VS - Image/SSBO");

                case ResourceUsage.HS_RWResource: return("HS - Image/SSBO");

                case ResourceUsage.DS_RWResource: return("DS - Image/SSBO");

                case ResourceUsage.GS_RWResource: return("GS - Image/SSBO");

                case ResourceUsage.PS_RWResource: return("PS - Image/SSBO");

                case ResourceUsage.CS_RWResource: return("CS - Image/SSBO");

                case ResourceUsage.All_RWResource: return("All - Image/SSBO");

                case ResourceUsage.InputTarget: return("FBO Input");

                case ResourceUsage.ColourTarget: return("FBO Colour");

                case ResourceUsage.DepthStencilTarget: return("FBO Depthstencil");

                case ResourceUsage.Indirect: return("Indirect argument");

                case ResourceUsage.Clear: return("Clear");

                case ResourceUsage.GenMips: return("Generate Mips");

                case ResourceUsage.Resolve: return(vk ? "Resolve" : "Framebuffer blit");

                case ResourceUsage.ResolveSrc: return(vk ? "Resolve - Source" : "Framebuffer blit - Source");

                case ResourceUsage.ResolveDst: return(vk ? "Resolve - Dest" : "Framebuffer blit - Dest");

                case ResourceUsage.Copy: return("Copy");

                case ResourceUsage.CopySrc: return("Copy - Source");

                case ResourceUsage.CopyDst: return("Copy - Dest");

                case ResourceUsage.Barrier: return("Barrier");
                }
            }

            return("Unknown Usage String");
        }
Esempio n. 23
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 public static Texture2D CreateFloat4( int width, int height,
     ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags )
 {
     return CreateTexture( width, height, 1, 1, Format.R32G32B32A32_Float, usage, bindFlags, cpuAccessFlags );
 }
Esempio n. 24
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		private static extern ErrorCodes WNetOpenEnum(ResourceScope dwScope, ResourceType dwType,
			ResourceUsage dwUsage, NetResource p, out IntPtr lphEnum);
Esempio n. 25
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        // HACK: figure out a good way...maybe the D3D way really is the right way
        private static Texture2D CreateTexture( int width, int height, int arraySize, int mipLevels,
            Format format, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags )
        {
            var wrapper = D3D10Wrapper.Instance;
            var desc = new Texture2DDescription
            {
                Width = width,
                Height = height,
                MipLevels = mipLevels,
                ArraySize = arraySize,
                Format = format,
                SampleDescription = new SampleDescription( 1, 0 ),
                Usage = usage,
                BindFlags = bindFlags,
                CpuAccessFlags = cpuAccessFlags,
                OptionFlags = ResourceOptionFlags.None
            };

            if( mipLevels != 1 )
            {
                desc.OptionFlags = ResourceOptionFlags.GenerateMipMaps;
            }

            return new Texture2D( wrapper.Device, desc );
        }
Esempio n. 26
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        public ServerEnum(ResourceScope scope, ResourceType type, ResourceUsage usage, ResourceDisplayType displayType, string kPath)
        {
            NETRESOURCE netRoot = new NETRESOURCE();

            EnumerateServers(netRoot, scope, type, usage, displayType, kPath);
        }
Esempio n. 27
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        public D3D11Texture(Device device, ref TextureDescription description)
        {
            _device     = device;
            Width       = description.Width;
            Height      = description.Height;
            Depth       = description.Depth;
            MipLevels   = description.MipLevels;
            ArrayLayers = description.ArrayLayers;
            Format      = description.Format;
            Usage       = description.Usage;
            Type        = description.Type;
            SampleCount = description.SampleCount;

            DxgiFormat = D3D11Formats.ToDxgiFormat(
                description.Format,
                (description.Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil);

            CpuAccessFlags      cpuFlags      = CpuAccessFlags.None;
            ResourceUsage       resourceUsage = ResourceUsage.Default;
            BindFlags           bindFlags     = BindFlags.None;
            ResourceOptionFlags optionFlags   = ResourceOptionFlags.None;

            if ((description.Usage & TextureUsage.RenderTarget) == TextureUsage.RenderTarget)
            {
                bindFlags |= BindFlags.RenderTarget;
            }
            if ((description.Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil)
            {
                bindFlags |= BindFlags.DepthStencil;
            }
            if ((description.Usage & TextureUsage.Sampled) == TextureUsage.Sampled)
            {
                bindFlags |= BindFlags.ShaderResource;
            }
            if ((description.Usage & TextureUsage.Storage) == TextureUsage.Storage)
            {
                bindFlags |= BindFlags.UnorderedAccess;
            }
            if ((description.Usage & TextureUsage.Staging) == TextureUsage.Staging)
            {
                cpuFlags      = CpuAccessFlags.Read | CpuAccessFlags.Write;
                resourceUsage = ResourceUsage.Staging;
            }

            if ((description.Usage & TextureUsage.GenerateMipmaps) != 0)
            {
                bindFlags   |= BindFlags.RenderTarget | BindFlags.ShaderResource;
                optionFlags |= ResourceOptionFlags.GenerateMipMaps;
            }

            int arraySize = (int)description.ArrayLayers;

            if ((description.Usage & TextureUsage.Cubemap) == TextureUsage.Cubemap)
            {
                optionFlags = ResourceOptionFlags.TextureCube;
                arraySize  *= 6;
            }

            int roundedWidth  = (int)description.Width;
            int roundedHeight = (int)description.Height;

            if (FormatHelpers.IsCompressedFormat(description.Format))
            {
                roundedWidth  = ((roundedWidth + 3) / 4) * 4;
                roundedHeight = ((roundedHeight + 3) / 4) * 4;
            }

            if (Type == TextureType.Texture1D)
            {
                Texture1DDescription desc1D = new Texture1DDescription()
                {
                    Width          = roundedWidth,
                    MipLevels      = (int)description.MipLevels,
                    ArraySize      = arraySize,
                    Format         = DxgiFormat,
                    BindFlags      = bindFlags,
                    CpuAccessFlags = cpuFlags,
                    Usage          = resourceUsage,
                    OptionFlags    = optionFlags,
                };

                DeviceTexture = new Texture1D(device, desc1D);
            }
            else if (Type == TextureType.Texture2D)
            {
                Texture2DDescription deviceDescription = new Texture2DDescription()
                {
                    Width             = roundedWidth,
                    Height            = roundedHeight,
                    MipLevels         = (int)description.MipLevels,
                    ArraySize         = arraySize,
                    Format            = DxgiFormat,
                    BindFlags         = bindFlags,
                    CpuAccessFlags    = cpuFlags,
                    Usage             = resourceUsage,
                    SampleDescription = new SharpDX.DXGI.SampleDescription((int)FormatHelpers.GetSampleCountUInt32(SampleCount), 0),
                    OptionFlags       = optionFlags,
                };

                DeviceTexture = new Texture2D(device, deviceDescription);
            }
            else
            {
                Debug.Assert(Type == TextureType.Texture3D);
                Texture3DDescription desc3D = new Texture3DDescription()
                {
                    Width          = roundedWidth,
                    Height         = roundedHeight,
                    Depth          = (int)description.Depth,
                    MipLevels      = (int)description.MipLevels,
                    Format         = DxgiFormat,
                    BindFlags      = bindFlags,
                    CpuAccessFlags = cpuFlags,
                    Usage          = resourceUsage,
                    OptionFlags    = optionFlags,
                };

                DeviceTexture = new Texture3D(device, desc3D);
            }
        }
Esempio n. 28
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        /// <summary>
        /// Creates a new instance of the <see cref="T:SharpDX.Direct3D10.Buffer"/> class.
        /// </summary>
        /// <typeparam name="T">Type of the data to upload</typeparam>
        /// <param name="device">The device with which to associate the buffer.</param>
        /// <param name="bindFlags">Flags specifying how the buffer will be bound to the pipeline.</param>
        /// <param name="data">Initial data used to initialize the buffer.</param>
        /// <param name="sizeInBytes">The size, in bytes, of the buffer. If 0 is specified, sizeof(T) is used.</param>
        /// <param name="usage">The usage pattern for the buffer.</param>
        /// <param name="accessFlags">Flags specifying how the buffer will be accessible from the CPU.</param>
        /// <param name="optionFlags">Miscellaneous resource options.</param>
        /// <param name="structureByteStride">The size (in bytes) of the structure element for structured buffers.</param>
        /// <returns>An initialized buffer</returns>
        public static Buffer Create <T>(Device device, BindFlags bindFlags, T[] data, int sizeInBytes = 0, ResourceUsage usage = ResourceUsage.Default, CpuAccessFlags accessFlags = CpuAccessFlags.None, ResourceOptionFlags optionFlags = ResourceOptionFlags.None, int structureByteStride = 0) where T : struct
        {
            var buffer = new Buffer(IntPtr.Zero);

            var description = new BufferDescription()
            {
                BindFlags      = bindFlags,
                CpuAccessFlags = accessFlags,
                OptionFlags    = optionFlags,
                SizeInBytes    = sizeInBytes == 0 ? Utilities.SizeOf <T>() * data.Length : sizeInBytes,
                Usage          = usage,
            };

            unsafe
            {
                device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(data)), buffer);
            }
            return(buffer);
        }
Esempio n. 29
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		public ServerEnum(ResourceScope scope, ResourceType type, ResourceUsage usage, ResourceDisplayType displayType, string kPath)
		{
			var netRoot = new NetResource();
			EnumerateServers(netRoot, scope, type, usage, displayType, kPath);
		}
 /// <summary>
 /// Creates a new instance of <see cref="IndexBufferImplementation"/>.
 /// </summary>
 /// <param name="indexFormat">The index format.</param>
 /// <param name="indexCount">The number of indices the buffer will contain.</param>
 /// <param name="usage">The resource usage specifying the type of memory the buffer should use.</param>
 protected IndexBufferImplementation(IndexFormat indexFormat, int indexCount, ResourceUsage usage)
 {
     _format      = indexFormat;
     _indexCount  = indexCount;
     _bufferUsage = usage;
 }
Esempio n. 31
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 /// <summary>
 /// Creates a new <see cref="Texture3D"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>
 /// A new instance of <see cref="Texture3D"/> class.
 /// </returns>
 /// <msdn-id>ff476522</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture3D</unmanaged-short>
 public static Texture3D New(GraphicsDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default)
 {
     return(new Texture3D(device, NewDescription(width, height, depth, format, flags, mipCount, usage)));
 }
    private static ICollection<string> EnumerateResources(NetResource pRsrc, ResourceScope scope, ResourceType type,
        ResourceUsage usage, ResourceDisplayType displayType)
    {
      List<string> result = new List<string>();
      uint bufferSize = 16384;
      IntPtr buffer = Marshal.AllocHGlobal((int) bufferSize);
      try
      {
        IntPtr handle;
        uint cEntries = 1;

        ErrorCodes res = WNetOpenEnum(scope, type, usage, pRsrc, out handle);

        if (res == ErrorCodes.NoError)
          try
          {
            do
            {
              res = WNetEnumResource(handle, ref cEntries, buffer, ref bufferSize);

              if (res == ErrorCodes.NoError)
              {
                Marshal.PtrToStructure(buffer, pRsrc);

                if (pRsrc.dwDisplayType == displayType)
                  result.Add(pRsrc.lpRemoteName);

                if ((pRsrc.dwUsage & ResourceUsage.Container) == ResourceUsage.Container)
                  result.AddRange(EnumerateResources(pRsrc, scope, type, usage, displayType));
              }
              else if (res != ErrorCodes.ErrorNoMoreItems)
                break;
            } while (res != ErrorCodes.ErrorNoMoreItems);
          }
          finally
          {
            WNetCloseEnum(handle);
          }
      }
      finally
      {
        Marshal.FreeHGlobal(buffer);
      }
      return result;
    }
Esempio n. 33
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 /// <summary>
 /// Creates a new <see cref="Texture3D"/>.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="textureData">DataBox used to fill texture data.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>
 /// A new instance of <see cref="Texture3D"/> class.
 /// </returns>
 /// <msdn-id>ff476522</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture3D</unmanaged-short>
 public static Texture3D New(GraphicsDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, DataBox[] textureData, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default)
 {
     // TODO Add check for number of texture data according to width/height/depth/mipCount.
     return(new Texture3D(device, NewDescription(width, height, depth, format, flags, mipCount, usage), textureData));
 }
Esempio n. 34
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        public static Texture2D CreateTexture2D(Device device, int width, int height, int mipLevels, int arraySize, Format format, int sampleCount, int sampleQuality, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags, ResourceOptionFlags miscFlags)
        {
            Texture2DDescription td = new Texture2DDescription();

            td.Width             = width;
            td.Height            = height;
            td.MipLevels         = mipLevels;
            td.ArraySize         = arraySize;
            td.Format            = format;
            td.SampleDescription = new SampleDescription(sampleCount, sampleQuality);
            td.Usage             = usage;
            td.BindFlags         = bindFlags;
            td.CpuAccessFlags    = cpuAccessFlags;
            td.OptionFlags       = miscFlags;
            Texture2D t = new Texture2D(device, td);

            return(t);
        }
Esempio n. 35
0
        /// <summary>
        /// Loads a 3D texture from a stream.
        /// </summary>
        /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
        /// <param name="stream">The stream to load the texture from.</param>
        /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
        /// <param name="usage">Usage of the resource. Default is <see cref="ResourceUsage.Immutable"/> </param>
        /// <exception cref="ArgumentException">If the texture is not of type 3D</exception>
        /// <returns>A texture</returns>
        public static new Texture3D Load(GraphicsDevice device, Stream stream, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable)
        {
            var texture = Texture.Load(device, stream, flags, usage);

            if (!(texture is Texture3D))
            {
                throw new ArgumentException(string.Format("Texture is not type of [Texture3D] but [{0}]", texture.GetType().Name));
            }
            return((Texture3D)texture);
        }
Esempio n. 36
0
 private static extern ErrorCodes WNetOpenEnum(ResourceScope dwScope, ResourceType dwType, ResourceUsage dwUsage, NetResource p, out IntPtr lphEnum);
Esempio n. 37
0
 /// <summary>
 /// Sets the <see cref="ResourceUsage"/> to use when creating the <see cref="ConstantBuffer{TConstants}"/>.
 /// See the <see cref="SupportedUsagesAttribute"/> on <see cref="ConstantBuffer{TConstants}"/> for a list of permitted usages.
 /// </summary>
 /// <param name="usage">The usage to use/set.</param>
 /// <returns>An identical ConstantBufferBuilder with the specified <paramref name="usage"/> parameter.</returns>
 public override ConstantBufferBuilder <TConstants> WithUsage(ResourceUsage usage)
 {
     return(new ConstantBufferBuilder <TConstants>(usage, InitialData));
 }
Esempio n. 38
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        public static ICollection <string> EnumerateResources(ResourceScope scope, ResourceType type, ResourceUsage usage, ResourceDisplayType displayType)
        {
            NetResource pRsrc = new NetResource();

            return(EnumerateResources(pRsrc, scope, type, usage, displayType));
        }
Esempio n. 39
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        private void AddResourceUsageEntry(uint start, uint end, ResourceUsage usage)
        {
            ToolStripItem item = null;

            if (start == end)
                item = rightclickMenu.Items.Add("EID " + start + ": " + usage.Str());
            else
                item = rightclickMenu.Items.Add("EID " + start + "-" + end + ": " + usage.Str());

            item.Click += new EventHandler(resourceContextItem_Click);
            item.Tag = end;
        }
Esempio n. 40
0
 public static extern int WNetOpenEnum(ResourceScope dwScope, ResourceType dwType, ResourceUsage dwUsage, [MarshalAs(UnmanagedType.AsAny)][In] Object lpNetResource, out IntPtr lphEnum);
Esempio n. 41
0
 public static Texture2D CreateDepth( int width, int height,
     ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags )
 {
     return CreateTexture( width, height, 1, 1, Format.D24_UNorm_S8_UInt, usage, bindFlags, cpuAccessFlags );
 }
Esempio n. 42
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        /// <summary>
        /// Creates a new <see cref="Texture2D" /> with a single level of mipmap.
        /// </summary>
        /// <typeparam name="T">Type of the pixel data to upload to the texture.</typeparam>
        /// <param name="device">The <see cref="Direct3D11.Device"/>.</param>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="format">Describes the format to use.</param>
        /// <param name="usage">The usage.</param>
        /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
        /// <param name="textureData">The texture data for a single mipmap and a single array slice. See remarks</param>
        /// <returns>A new instance of <see cref="Texture2D" /> class.</returns>
        /// <msdn-id>ff476521</msdn-id>
        ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
        ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
        /// <remarks>
        /// Each value in textureData is a pixel in the destination texture.
        /// </remarks>
        public unsafe static Texture2D New <T>(Device device, int width, int height, PixelFormat format, T[] textureData, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Immutable) where T : unmanaged
        {
            Texture2D texture = null;

            Utilities.Pin(textureData, ptr =>
            {
                texture = New(device, width, height, 1, format, new[] { GetDataBox(format, width, height, 1, textureData, ptr) }, flags, 1, usage);
            });
            return(texture);
        }
Esempio n. 43
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 public static Texture2D CreateUnsignedByte4Array( int width, int height, int arraySize,
     ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags )
 {
     return CreateTexture( width, height, arraySize, 1, Format.R8G8B8A8_UNorm, usage, bindFlags, cpuAccessFlags );
 }
Esempio n. 44
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 /// <summary>
 /// Creates a new <see cref="Texture2D" />.
 /// </summary>
 /// <param name="device">The <see cref="Direct3D11.Device"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="mipCount">Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.</param>
 /// <param name="textureData">Texture data through an array of <see cref="DataBox"/> </param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of <see cref="Texture2D" /> class.</returns>
 /// <msdn-id>ff476521</msdn-id>
 ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
 ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
 public static Texture2D New(Device device, int width, int height, MipMapCount mipCount, PixelFormat format, DataBox[] textureData, TextureFlags flags = TextureFlags.ShaderResource, int arraySize = 1, ResourceUsage usage = ResourceUsage.Default)
 {
     return(new Texture2D(device, NewDescription(width, height, format, flags, mipCount, arraySize, usage), textureData));
 }
Esempio n. 45
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 public static Texture2D CreateUnsignedByte4MipMapped( int width, int height, int mipLevels,
     ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags cpuAccessFlags )
 {
     return CreateTexture( width, height, 1, mipLevels, Format.R8G8B8A8_UNorm, usage, bindFlags, cpuAccessFlags );
 }
Esempio n. 46
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 /// <summary>
 /// Creates a new <see cref="Texture2D" /> with a single mipmap.
 /// </summary>
 /// <param name="device">The <see cref="Direct3D11.Device"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
 /// <param name="usage">The usage.</param>
 /// <returns>A new instance of <see cref="Texture2D" /> class.</returns>
 /// <msdn-id>ff476521</msdn-id>
 ///   <unmanaged>HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D)</unmanaged>
 ///   <unmanaged-short>ID3D11Device::CreateTexture2D</unmanaged-short>
 public static Texture2D New(Device device, int width, int height, PixelFormat format, TextureFlags flags = TextureFlags.ShaderResource, int arraySize = 1, ResourceUsage usage = ResourceUsage.Default)
 {
     return(New(device, width, height, false, format, flags, arraySize, usage));
 }
        /// <summary>
        /// Gets all resources with a particular usage associated with a JDF element.
        /// </summary>
        /// <param name="jdfElement">The JDF element to search</param>
        /// <param name="usage">The resorce usage -- input or output</param>
        /// <param name="resourceRoot">The root element for finding resources - default is the document root</param>
        /// <returns>An IEnumerable{XElement} containing a list of resources with the correct usage.  
        /// The list will be empty if there are no resources linked with the given usage.</returns>
        /// <exception cref="PreconditionException">If the given XElement is not a JDf element.</exception>
        public static IEnumerable<XElement> ResourcesByUsage(this XElement jdfElement, ResourceUsage usage, XElement resourceRoot = null) {
            ParameterCheck.ParameterRequired(jdfElement, "jdfElement");
            jdfElement.ThrowExceptionIfNotJdfElement();

            var linkPool = jdfElement.Element(Element.ResourceLinkPool);

            if (linkPool == null)
                return new List<XElement>();

            var qualifiedLinkIds = (from resourceLink in linkPool.Elements()
                                    where
                                        resourceLink.Attribute("Usage") != null &&
                                        resourceLink.Attribute("Usage").Value == usage.ToString() &&
                                        resourceLink.Attribute("rRef") != null
                                    select resourceLink.Attribute("rRef").Value);

            var resources = (from resource in (resourceRoot ?? linkPool.Document.Root).Descendants()
                             where resource.Attribute("ID") != null &&
                                   qualifiedLinkIds.Contains(resource.Attribute("ID").Value)
                             select resource);
            return resources;
        }
Esempio n. 48
0
        //private void SetPSize(string[] args)
        //{
        //    if (args.Length <= 0) { LieroXNA.Instance.LieroConsole.AddLine("USAGE: 'psize [size]'"); return; }
        //    int res;
        //    if (!int.TryParse(args[0], out res)) { LieroXNA.Instance.LieroConsole.AddLine("Size is not a valid integer"); return; }
        //    _particleSize = res;
        //}

        protected override void LoadGraphicsContent(bool loadAllContent)
        {
            if (loadAllContent)
            {
                ContentManager cm = PrimalDevistation.Instance.CM;
                GraphicsDevice gd = GraphicsDevice;

                _renderEffect = cm.Load <Effect>(@"Shaders/PointSpriteRenderVT");
                if (_useMRT)
                {
                    _updateEffect = cm.Load <Effect>(@"Shaders/ParticleUpdateMRT");
                }
                else
                {
                    _updateEffect = cm.Load <Effect>(@"Shaders/ParticleUpdate");
                }
                _particleTexture = cm.Load <Texture2D>(@"Sprites/particle2x2");

                PresentationParameters pp = GraphicsDevice.PresentationParameters;
                _bbResolveTarget = new ResolveTexture2D(GraphicsDevice, pp.BackBufferWidth, pp.BackBufferHeight, 1, pp.BackBufferFormat);

                // Create the sprite batch for render to textures
                _batch = new cSpriteBatch(gd);

                // Setting up some shader vars that will never change now
                _renderEffect.Parameters["View"].SetValue(Matrix.Identity);
                _renderEffect.Parameters["World"].SetValue(Matrix.Identity);

                _velocities = new RenderTarget2D[2];
                _positions  = new RenderTarget2D[2];

                if (_useHV4)
                {
                    _positions[0]  = new RenderTarget2D(gd, _textureWidth, _textureHeight, 1, SurfaceFormat.HalfVector4);
                    _positions[1]  = new RenderTarget2D(gd, _textureWidth, _textureHeight, 1, SurfaceFormat.HalfVector4);
                    _velocities[0] = new RenderTarget2D(gd, _textureWidth, _textureHeight, 1, SurfaceFormat.HalfVector4);
                    _velocities[1] = new RenderTarget2D(gd, _textureWidth, _textureHeight, 1, SurfaceFormat.HalfVector4);
                }
                else
                {
                    _positions[0]  = new RenderTarget2D(gd, _textureWidth, _textureHeight, 1, SurfaceFormat.Vector4);
                    _positions[1]  = new RenderTarget2D(gd, _textureWidth, _textureHeight, 1, SurfaceFormat.Vector4);
                    _velocities[0] = new RenderTarget2D(gd, _textureWidth, _textureHeight, 1, SurfaceFormat.Vector4);
                    _velocities[1] = new RenderTarget2D(gd, _textureWidth, _textureHeight, 1, SurfaceFormat.Vector4);
                }

                gd.SetRenderTarget(0, _positions[0]);
                gd.Clear(ClearOptions.Target, Color.Black, 1.0f, 0);

                gd.SetRenderTarget(0, _positions[1]);
                gd.Clear(ClearOptions.Target, Color.Black, 1.0f, 0);

                gd.SetRenderTarget(0, _velocities[0]);
                gd.Clear(ClearOptions.Target, Color.Black, 1.0f, 0);

                gd.SetRenderTarget(0, _velocities[1]);
                gd.Clear(ClearOptions.Target, Color.Black, 1.0f, 0);
                gd.SetRenderTarget(0, null);

                if (_useHV4)
                {
                    HalfVector4[] data = new HalfVector4[_maxParticles];
                    _positions[0].GetTexture().GetData <HalfVector4>(data);
                    Vector2 s = PrimalDevistation.Instance.Level.Size;
#if XBOX
                    for (int i = 0; i < data.Length; i++)
                    {
                        data[i] = new HalfVector4(0, 0, cMath.Rand(0, s.Y / 2), cMath.Rand(0, s.X / 2));
                    }
#else
                    for (int i = 0; i < data.Length; i++)
                    {
                        data[i] = new HalfVector4(cMath.Rand(0, s.X / 2), cMath.Rand(0, s.Y / 2), 0, 0);
                    }
#endif

                    _positions[0].GetTexture().SetData <HalfVector4>(data);
                    _positions[1].GetTexture().SetData <HalfVector4>(data);
                }
                else
                {
                    Vector4[] data = new Vector4[_maxParticles];
                    _positions[0].GetTexture().GetData <Vector4>(data);
                    for (int i = 0; i < data.Length; i++)
                    {
                        data[i] = new Vector4(0, 0, 0, 0);
                    }
                    _positions[0].GetTexture().SetData <Vector4>(data);
                    _positions[1].GetTexture().SetData <Vector4>(data);
                }

                _verts = new sVTPointVertex[_maxParticles];
                _dec   = new VertexDeclaration(gd, sVTPointVertex.Elements);

                float ratioW = 1f / (_textureWidth - 1);
                float ratioH = 1f / (_textureHeight - 1);

                int icounter = 0;
                for (int i = 0; i < _textureWidth; i++)
                {
                    for (int j = 0; j < _textureHeight; j++)
                    {
                        _verts[icounter]           = new sVTPointVertex();
                        _verts[icounter].texture   = new Vector2(i * ratioW, j * ratioH);
                        _verts[icounter].pointSize = cMath.Rand(1, 3);
                        icounter++;
                    }
                }

                // Create a dynamic vertex buffer.
                ResourceUsage usage = ResourceUsage.Dynamic | ResourceUsage.WriteOnly | ResourceUsage.Points;

                _vertexBuffer = new VertexBuffer(gd, sVTPointVertex.Size * _maxParticles, usage, ResourceManagementMode.Manual);
                _vertexBuffer.SetData(_verts);
            }
        }
    private static ICollection<string> EnumerateResources(NetResource pRsrc, ResourceScope scope, ResourceType type,
        ResourceUsage usage, ResourceDisplayType displayType)
    {
      List<string> result = new List<string>();
      uint bufferSize = 16384;
      IntPtr buffer = Marshal.AllocHGlobal((int) bufferSize);
      try
      {
        IntPtr handle;
        uint cEntries = 1;

        ErrorCodes res = WNetOpenEnum(scope, type, usage, pRsrc, out handle);

        if (res == ErrorCodes.NoError)
          try
          {
            do
            {
              res = WNetEnumResource(handle, ref cEntries, buffer, ref bufferSize);

              if (res == ErrorCodes.NoError)
              {
                Marshal.PtrToStructure(buffer, pRsrc);

                if (pRsrc.dwDisplayType == displayType)
                  result.Add(pRsrc.lpRemoteName);

                // If the current NetworkResource is a container, we call EnumerateResources recursively.
                // In some situations, the lpRemoteName in the NetworkResource is null or empty. In this case
                // we do not call EnumerateResources recursively as this leads to an infinite loop of
                // recursive calls. For details see Jira MP2-356
                if ((pRsrc.dwUsage & ResourceUsage.Container) == ResourceUsage.Container && !String.IsNullOrEmpty(pRsrc.lpRemoteName))
                  result.AddRange(EnumerateResources(pRsrc, scope, type, usage, displayType));
              }
              else if (res != ErrorCodes.ErrorNoMoreItems)
                break;
            } while (res != ErrorCodes.ErrorNoMoreItems);
          }
          finally
          {
            WNetCloseEnum(handle);
          }
      }
      finally
      {
        Marshal.FreeHGlobal(buffer);
      }
      return result;
    }
Esempio n. 50
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        public void Init(
            string name,
            int width,
            int height,
            Format resourceFormat,
            Format srvFormat,
            Format dsvFormat,
            BindFlags bindFlags,
            int samplesCount,
            int samplesQuality,
            ResourceOptionFlags roFlags,
            ResourceUsage ru,
            int mipmapLevels,
            CpuAccessFlags cpuAccessFlags)
        {
            base.Init(name, width, height, resourceFormat, srvFormat, bindFlags, samplesCount, samplesQuality,
                roFlags, ru, mipmapLevels, cpuAccessFlags);

            m_dsvFormat = dsvFormat;
        }
Esempio n. 51
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        private static IEnumerable<string> EnumerateServers(NETRESOURCE pRsrc, ResourceScope scope, ResourceType type, ResourceUsage usage, ResourceDisplayType displayType)
        {
            uint bufferSize = 16384;
            IntPtr buffer = Marshal.AllocHGlobal((int)bufferSize);
            IntPtr handle = IntPtr.Zero;
            ErrorCodes result;
            uint cEntries = 1;

            result = WNetOpenEnum(scope, type, usage, pRsrc, out handle);

            if (result == ErrorCodes.NO_ERROR)
            {
                do
                {
                    result = WNetEnumResource(handle, ref cEntries, buffer, ref	bufferSize);

                    if (result == ErrorCodes.NO_ERROR)
                    {
                        Marshal.PtrToStructure(buffer, pRsrc);

                        if (pRsrc.dwDisplayType == displayType)
                            yield return pRsrc.lpRemoteName;

                        if ((pRsrc.dwUsage & ResourceUsage.RESOURCEUSAGE_CONTAINER) == ResourceUsage.RESOURCEUSAGE_CONTAINER)
                        {
                            foreach( string share in EnumerateServers(pRsrc, scope, type, usage, displayType))
                                yield return share;
                        }
                    }
                    else if (result != ErrorCodes.ERROR_NO_MORE_ITEMS)
                        break;
                } while (result != ErrorCodes.ERROR_NO_MORE_ITEMS);

                WNetCloseEnum(handle);
            }

            Marshal.FreeHGlobal((IntPtr)buffer);
        }
 private Buffer ArrayToBuffer(uint[] array, ResourceUsage usage)
 {
     var strm = new DataStream(sizeof(uint) * array.Length, true, true);
     for (int i = 0; i < array.Length; i++)
         strm.Write(array[i]);
     strm.Position = 0;
     return new Buffer(device, strm, new BufferDescription((int)strm.Length, ResourceUsage.Default, BindFlags.IndexBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0));
 }
Esempio n. 53
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		private void EnumerateServers(NetResource pRsrc, ResourceScope scope, ResourceType type,
			ResourceUsage usage, ResourceDisplayType displayType, string kPath)
		{
			uint bufferSize = 16384;
			var buffer = Marshal.AllocHGlobal((int)bufferSize);
			IntPtr handle;
			uint cEntries = 1;
			var serverenum = false;

			var result = WNetOpenEnum(scope, type, usage, pRsrc, out handle);

			if (result == ErrorCodes.NO_ERROR)
			{
				do
				{
					result = WNetEnumResource(handle, ref cEntries, buffer, ref	bufferSize);

					if ((result == ErrorCodes.NO_ERROR))
					{
						Marshal.PtrToStructure(buffer, pRsrc);

						if (kPath == "")
						{
							if ((pRsrc.dwDisplayType == displayType) || (pRsrc.dwDisplayType == ResourceDisplayType.RESOURCEDISPLAYTYPE_DOMAIN))
								_aData.Add(pRsrc.lpRemoteName + "|" + pRsrc.dwDisplayType);

							if ((pRsrc.dwUsage & ResourceUsage.RESOURCEUSAGE_CONTAINER) == ResourceUsage.RESOURCEUSAGE_CONTAINER)
								if ((pRsrc.dwDisplayType == displayType))
									EnumerateServers(pRsrc, scope, type, usage, displayType, kPath);
						}
						else
						{
							if (pRsrc.dwDisplayType == displayType)
							{
								_aData.Add(pRsrc.lpRemoteName);
								EnumerateServers(pRsrc, scope, type, usage, displayType, kPath);
								serverenum = true;
							}
							if (!serverenum)
							{
								if (pRsrc.dwDisplayType == ResourceDisplayType.RESOURCEDISPLAYTYPE_SHARE)
									_aData.Add(pRsrc.lpRemoteName + "-share");
							}
							else
								serverenum = false;

							if ((kPath.IndexOf(pRsrc.lpRemoteName) >= 0) || (String.Compare(pRsrc.lpRemoteName, "Microsoft Windows Network") == 0))
								EnumerateServers(pRsrc, scope, type, usage, displayType, kPath);
						}
					}
					else if (result != ErrorCodes.ERROR_NO_MORE_ITEMS)
						break;
				} while (result != ErrorCodes.ERROR_NO_MORE_ITEMS);

				WNetCloseEnum(handle);
			}
			Marshal.FreeHGlobal(buffer);
		}
Esempio n. 54
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        internal static VertexBufferId CreateVertexBuffer(int elements, int stride, BindFlags bind, ResourceUsage usage, IntPtr? data = null, string debugName = null)
        {
            bind |= BindFlags.VertexBuffer;

            BufferDescription desc = new BufferDescription();
            desc.BindFlags = bind;
            desc.SizeInBytes = stride * elements;
            desc.Usage = usage;
            desc.CpuAccessFlags = usage == ResourceUsage.Dynamic ? CpuAccessFlags.Write : CpuAccessFlags.None;

            return CreateVertexBuffer(desc, stride, data, debugName);
        }
Esempio n. 55
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        protected static Texture1DDescription NewDescription(int width, PixelFormat format, TextureFlags textureFlags, int mipCount, int arraySize, ResourceUsage usage)
        {
            if ((textureFlags & TextureFlags.UnorderedAccess) != 0)
                usage = ResourceUsage.Default;

            var desc = new Texture1DDescription()
                           {
                               Width = width,
                               ArraySize = arraySize,
                               BindFlags = GetBindFlagsFromTextureFlags(textureFlags),
                               Format = format,
                               MipLevels = CalculateMipMapCount(mipCount, width),
                               Usage = usage,
                               CpuAccessFlags = GetCputAccessFlagsFromUsage(usage),
                               OptionFlags = ResourceOptionFlags.None
                           };

            // If the texture is a RenderTarget + ShaderResource + MipLevels > 1, then allow for GenerateMipMaps method
            if ((desc.BindFlags & BindFlags.RenderTarget) != 0 && (desc.BindFlags & BindFlags.ShaderResource) != 0 && desc.MipLevels > 1)
            {
                desc.OptionFlags |= ResourceOptionFlags.GenerateMipMaps;
            }

            return desc;
        }
Esempio n. 56
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        private void EnumerateServers(NETRESOURCE pRsrc, ResourceScope scope, ResourceType type, ResourceUsage usage, ResourceDisplayType displayType, string kPath)
        {
            uint       bufferSize = 16384;
            IntPtr     buffer     = Marshal.AllocHGlobal((int)bufferSize);
            IntPtr     handle     = IntPtr.Zero;
            ErrorCodes result;
            uint       cEntries   = 1;
            bool       serverenum = false;

            result = WNetOpenEnum(scope, type, usage, pRsrc, out handle);

            if (result == ErrorCodes.NO_ERROR)
            {
                do
                {
                    result = WNetEnumResource(handle, ref cEntries, buffer, ref bufferSize);

                    if ((result == ErrorCodes.NO_ERROR))
                    {
                        Marshal.PtrToStructure(buffer, pRsrc);

                        if (String.Compare(kPath, "") == 0)
                        {
                            if ((pRsrc.dwDisplayType == displayType) || (pRsrc.dwDisplayType == ResourceDisplayType.RESOURCEDISPLAYTYPE_DOMAIN))
                            {
                                aData.Add(pRsrc.lpRemoteName + "|" + pRsrc.dwDisplayType);
                            }

                            if ((pRsrc.dwUsage & ResourceUsage.RESOURCEUSAGE_CONTAINER) == ResourceUsage.RESOURCEUSAGE_CONTAINER)
                            {
                                if ((pRsrc.dwDisplayType == displayType))
                                {
                                    EnumerateServers(pRsrc, scope, type, usage, displayType, kPath);
                                }
                            }
                        }
                        else
                        {
                            if (pRsrc.dwDisplayType == displayType)
                            {
                                aData.Add(pRsrc.lpRemoteName);
                                EnumerateServers(pRsrc, scope, type, usage, displayType, kPath);
                                //return;
                                serverenum = true;
                            }
                            if (!serverenum)
                            {
                                if (pRsrc.dwDisplayType == ResourceDisplayType.RESOURCEDISPLAYTYPE_SHARE)
                                {
                                    aData.Add(pRsrc.lpRemoteName + "-share");
                                }
                            }
                            else
                            {
                                serverenum = false;
                            }
                            if ((kPath.IndexOf(pRsrc.lpRemoteName) >= 0) || (String.Compare(pRsrc.lpRemoteName, "Microsoft Windows Network") == 0))
                            {
                                EnumerateServers(pRsrc, scope, type, usage, displayType, kPath);
                                //return;
                            }
                            //}
                        }
                    }
                    else if (result != ErrorCodes.ERROR_NO_MORE_ITEMS)
                    {
                        break;
                    }
                } while (result != ErrorCodes.ERROR_NO_MORE_ITEMS);

                WNetCloseEnum(handle);
            }

            Marshal.FreeHGlobal((IntPtr)buffer);
        }
Esempio n. 57
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        private void AddResourceUsageEntry(List<ToolStripItem> items, uint start, uint end, ResourceUsage usage)
        {
            ToolStripItem item = null;

            if (start == end)
                item = new ToolStripMenuItem("EID " + start + ": " + usage.Str(m_Core.APIProps.pipelineType));
            else
                item = new ToolStripMenuItem("EID " + start + "-" + end + ": " + usage.Str(m_Core.APIProps.pipelineType));

            item.Click += new EventHandler(resourceContextItem_Click);
            item.Tag = end;
            item.Size = new System.Drawing.Size(180, 22);

            items.Add(item);
        }
Esempio n. 58
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        /// <summary>
        ///
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="format"></param>
        /// <param name="textureFlags"></param>
        /// <param name="mipCount"></param>
        /// <param name="arraySize"></param>
        /// <param name="usage"></param>
        /// <returns></returns>
        protected static Texture2DDescription NewDescription(int width, int height, PixelFormat format, TextureFlags textureFlags, int mipCount, int arraySize, ResourceUsage usage)
        {
            if ((textureFlags & TextureFlags.UnorderedAccess) != 0)
            {
                usage = ResourceUsage.Default;
            }

            var desc = new Texture2DDescription()
            {
                Width             = width,
                Height            = height,
                ArraySize         = arraySize,
                SampleDescription = new DXGI.SampleDescription(1, 0),
                BindFlags         = GetBindFlagsFromTextureFlags(textureFlags),
                Format            = format,
                MipLevels         = CalculateMipMapCount(mipCount, width, height),
                Usage             = usage,
                CpuAccessFlags    = GetCpuAccessFlagsFromUsage(usage),
                OptionFlags       = ResourceOptionFlags.None
            };


            // If the texture is a RenderTarget + ShaderResource + MipLevels > 1, then allow for GenerateMipMaps method
            if ((desc.BindFlags & BindFlags.RenderTarget) != 0 && (desc.BindFlags & BindFlags.ShaderResource) != 0 && desc.MipLevels > 1)
            {
                desc.OptionFlags |= ResourceOptionFlags.GenerateMipMaps;
            }

            return(desc);
        }
Esempio n. 59
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        internal static IndexBufferId CreateIndexBuffer(int elements, Format format, BindFlags bind, ResourceUsage usage, IntPtr? data = null, string debugName = null)
        {
            bind |= BindFlags.IndexBuffer;

            Debug.Assert(format == Format.R32_UInt || format == Format.R16_UInt);

            BufferDescription desc = new BufferDescription();
            desc.BindFlags = bind;
            desc.SizeInBytes = elements * (format == Format.R32_UInt ? 4 : 2);
            desc.Usage = usage;
            desc.CpuAccessFlags = usage == ResourceUsage.Dynamic ? CpuAccessFlags.Write : CpuAccessFlags.None;

            return CreateIndexBuffer(desc, format, data, debugName);
        }
Esempio n. 60
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 /// <summary>
 /// Creates a new <see cref="Texture3D"/> with a single mipmap.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="depth">The depth.</param>
 /// <param name="format">Describes the format to use.</param>
 /// <param name="usage">The usage.</param>
 /// <param name="flags">Sets the texture flags (for unordered access...etc.)</param>
 /// <returns>
 /// A new instance of <see cref="Texture3D"/> class.
 /// </returns>
 /// <msdn-id>ff476522</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateTexture3D</unmanaged-short>
 public static Texture3D New(GraphicsDevice device, int width, int height, int depth, PixelFormat format, TextureFlags flags = TextureFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default)
 {
     return(New(device, width, height, depth, false, format, flags, usage));
 }