public PendingScene(Scene s, ResourcePool p) { pool = p.Copy(); task = s.Load(pool, cancelSource.Token); }
public PendingScene(Scene s, ResourcePool p) { pool = p.Copy(); task = s.Load(pool, cancelSource.Token); }
public PendingScene(Scene s, ResourcePool p) { pool = p.Copy(); task = s.Load(pool, cancelSource.Token); }
public PendingScene(Scene s, ResourcePool p) { pool = p.Copy(); task = s.Load(pool, cancelSource.Token); }