Esempio n. 1
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    public void BuildBuilding(Building building)
    {
        float baseHeight = GetTileAtPosition(building.coveredTiles [0]).transform.position.y;

        if (!GameManager.isLoadingFromSave)
        {
            List <ResourcePickup> resourcesToConsume = new List <ResourcePickup> ();
            foreach (Vector2 pos in building.coveredTiles)
            {
                resourcesToConsume.Add(ResourcePickup.GetAtPosition(pos));
                tiles [pos].MoveTile(baseHeight);
            }
            ConsumeResources(resourcesToConsume);
        }
        else
        {
            foreach (Vector2 pos in building.coveredTiles)
            {
                tiles [pos].MoveTile(baseHeight);
            }
        }

        building.Build();
        buildings.Add(building);

        if (building is ProductionBuilding)
        {
            Transform pad = (building as ProductionBuilding).pad;
            if (pad != null)
            {
                Vector2 pos2D = PosToV2(pad.position);
                pads.Add(pos2D, pad.position.y);
            }
        }
    }
Esempio n. 2
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 public SavedPickup(Pickup pickup)
 {
     tilePos = new SavedTilePos(pickup.position);
     if (pickup is ResourcePickup)
     {
         ResourcePickup resourcePickup = pickup as ResourcePickup;
         pickupType  = 0;
         index       = resourcePickup.info.ToIndex();
         stackHeight = pickup.gameObjects.Count;
     }
     else if (pickup is WeaponPickup)
     {
         WeaponPickup weaponPickup = pickup as WeaponPickup;
         pickupType  = 1;
         index       = weaponPickup.info.ToIndex();
         stackHeight = 1;
     }
     else if (pickup is AugmentPickup)
     {
         AugmentPickup augmentPickup = pickup as AugmentPickup;
         pickupType  = 2;
         index       = augmentPickup.info.ToIndex();
         stackHeight = 1;
     }
     else
     {
         Debug.LogError("Unrecognized pickup type");
         pickupType  = -1;
         index       = -1;
         stackHeight = -1;
     }
 }
Esempio n. 3
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    IEnumerator BuildBuilding(Building building)
    {
        isBuilding = true;
        buildBar.transform.position = building.gameObject.transform.position - new Vector3(building.info.anchorOffset.x, 0, building.info.anchorOffset.y);
        buildBar.gameObject.SetActive(true);
        barUI.transform.localScale = new Vector3(0, 1, 1);

        float endTime = Time.time + buildTime;

        while (isBuilding && (Time.time < endTime))
        {
            float timeLeft = endTime - Time.time;
            barUI.transform.localScale = new Vector3(1 - (timeLeft / buildTime), 1, 1);
            yield return(null);
        }

        if (isBuilding)
        {
            if (building.state == Building.BuildingState.Blueprint)
            {
                blueprints.Remove(ResourcePickup.GetAtPosition(building.coveredTiles [0]));
                tm.BuildBuilding(building);
            }
            else if (building.state == Building.BuildingState.Inactive)
            {
                tm.BreakDownBuilding(building);
            }
        }

        isBuilding = false;
        buildBar.gameObject.SetActive(false);
        SavedGame.UpdateBuildings();
    }
Esempio n. 4
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    public void TestForCrafting()
    {
        foreach (Vector2 key in tm.pickups.Keys.ToList())
        {
            if (ResourcePickup.IsAtPosition(key))
            {
                ResourcePickup resourceToTest = tm.pickups [key] as ResourcePickup;
                Vector3        spawnPos;
                Craftable      craftableInfo = GetCraftableForResource(resourceToTest, out spawnPos);

                if (craftableInfo is BuildingInfo)
                {
                    BuildingInfo buildingInfo = craftableInfo as BuildingInfo;

                    if (!blueprints.ContainsKey(resourceToTest))
                    {
                        Building newBuilding = tm.SpawnBuilding(spawnPos, buildingInfo.prefab, buildingInfo, resourceToTest.island);
                        blueprints.Add(resourceToTest, newBuilding);
                    }
                }
                else if (craftableInfo is WeaponInfo)
                {
                    WeaponInfo weaponInfo = craftableInfo as WeaponInfo;
                    tm.SpawnWeapon(spawnPos, weaponInfo, resourceToTest.island);
                }
                else if (craftableInfo is AugmentInfo)
                {
                    AugmentInfo augmentInfo = craftableInfo as AugmentInfo;
                    tm.SpawnAugment(spawnPos, augmentInfo, resourceToTest.island);
                }
            }
        }
    }
Esempio n. 5
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    public void TestForBlueprints()
    {
        List <ResourcePickup> blueprintKeysToRemove = blueprints.Keys.ToList();

        foreach (Vector2 key in tm.pickups.Keys.ToList())
        {
            if (ResourcePickup.IsAtPosition(key))
            {
                ResourcePickup resourceToTest = tm.pickups [key] as ResourcePickup;

                Vector3   spawnPos;
                Craftable craftableInfo = GetCraftableForResource(resourceToTest, out spawnPos);

                if (craftableInfo is BuildingInfo)
                {
                    blueprintKeysToRemove.Remove(resourceToTest);
                }
            }
        }

        foreach (ResourcePickup key in blueprintKeysToRemove)
        {
            Destroy(blueprints[key].gameObject);
            blueprints.Remove(key);
        }
    }
Esempio n. 6
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    private void PickupResource(ResourcePickup pickup)
    {
        CarriedResourceAmount += pickup.resourceQuantity;
        CarriedResourceType    = pickup.resourceType; // Just in case
        Destroy(pickup.gameObject);

        onResourceCollected?.Invoke(this);
    }
Esempio n. 7
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 private void GatherOrder(ResourcePickup pickup)
 {
     if (CarriedResourceAmount == 0 || CarriedResourceType == pickup.resourceType)
     {
         currentOrder        = Orders.GATHER;
         gatherTarget        = pickup;
         CarriedResourceType = pickup.resourceType;
         agent.SetDestination(pickup.gameObject.transform.position);
     }
 }
Esempio n. 8
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        public void MoveTile(float newHeight)
        {
            tile.transform.position = new Vector3(tile.transform.position.x, newHeight, tile.transform.position.z);
            Vector2 posV2 = TerrainManager.PosToV2(tile.transform.position);

            if (ResourcePickup.IsAtPosition(posV2))
            {
                ResourcePickup resource       = ResourcePickup.GetAtPosition(posV2);
                float          resourceHeight = TerrainManager.instance.PadAtPosition(posV2).GetValueOrDefault(tile.transform.position.y);
                for (int i = 0; i < resource.gameObjects.Count; i++)
                {
                    resource.gameObjects[i].transform.position = new Vector3(resource.gameObjects[i].transform.position.x, resourceHeight + (TerrainManager.instance.stackHeight * i), resource.gameObjects[i].transform.transform.position.z);
                }
                resource.UpdatePosition();
            }
        }
Esempio n. 9
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    /*  Name:			OnTriggerEnter2D()
     *  Description:	Processes reactions to entering trigger regions on the map.
     *					Including: Doors/exits
     *  Parameters:		Collider2D trigger	- The trigger region entered.
     */
    protected void OnTriggerEnter2D(Collider2D trigger)
    {
        //base.OnTriggerEnter2D(triggerZone);

        // Check for any resource dropped on the WarpPad.
        if (trigger.tag == "Resource")
        {
            ResourcePickup resourceToWarp = trigger.GetComponent <ResourcePickup>();

            Player.AcquireMineral(resourceToWarp.Value());

            Destroy(trigger.gameObject);

            //this.GetComponent<Animator>().
        }
    }
Esempio n. 10
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    public void PickUpPickup()
    {
        Vector2 playerPos = TerrainManager.PosToV2(playerTransform.position);

        if (ResourcePickup.IsAtPosition(playerPos))
        {
            CollectResource(ResourcePickup.GetAtPosition(playerPos));
        }
        else if (WeaponPickup.IsAtPosition(playerPos))
        {
            PickupWeapon(WeaponPickup.GetAtPosition(playerPos));
        }
        else if (AugmentPickup.IsAtPosition(playerPos))
        {
            PickupAugment(AugmentPickup.GetAtPosition(playerPos));
        }
    }
Esempio n. 11
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        public static void GetResourcesInfos()
        {
            string infos = "";

            foreach (ChunkTypes type in Enum.GetValues(typeof(ChunkTypes)))
            {
                ResourcePickup prefab = Singleton.Manager <ResourceManager> .inst.SpawnResource(type, Vector3.zero, Quaternion.identity);

                if (prefab)
                {
                    infos +=
                        prefab.name + ";" +
                        type.ToString() + ";" +
                        prefab.ChunkRarity.ToString() + ";" +
                        RecipeManager.inst.GetChunkPrice(type) + ";" +
                        prefab.rbody.mass + "\n";
                }
            }
            infos += "ID;Object Name;Rarity;Value;Mass";
            File.WriteAllText(Path.Combine(FolderStructure.DataFolder, "ResourcesInfos.csv"), infos);
        }
Esempio n. 12
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    public virtual void ProduceResources()
    {
        turnsUntilNextResource = turnWaitPerResource;

        for (int i = 0; i < resourcesProducedPerCycle; i++)
        {
            if (hasLimitedSupply && supply <= 0)
            {
                break;
            }

            if (exceedsPadCapacity)
            {
                break;
            }

            TerrainManager.instance.SpawnResource(position: spawnPos, info: ResourceInfo.GetInfoFromType(resourceType), island: island);
            if (hasLimitedSupply)
            {
                supply -= 1;
            }
        }

        if (movesResources)
        {
            ResourcePickup.GetAtPosition(TerrainManager.PosToV2(spawnPos)).AnimateMove(productionCenter.position, false, resourcesProducedPerCycle);
        }

        SavedGame.UpdateBuildingSupply(this);

        if (!autoCycles)
        {
            state = BuildingState.Waiting;
        }

        if (hasLimitedSupply && supply <= 0)
        {
            Deactivate();
        }
    }
Esempio n. 13
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    public void CollectResource(ResourcePickup resource)
    {
        int stackCount    = resource.gameObjects.Count;
        int countToPickUp = stackCount;

        float carriedResourceCount = GetCarriedResourceCount();

        if (carriedResourceCount + stackCount > curInventorySize)
        {
            int remainingSpace = Mathf.FloorToInt(curInventorySize - carriedResourceCount);
            if (remainingSpace <= 0)
            {
                return;
            }
            else
            {
                countToPickUp = remainingSpace;
            }
        }

        if (countToPickUp >= stackCount)
        {
            resource.island.pickups.Remove(resource);
            tm.pickups.Remove(resource.position);
        }

        inventory [resource.info.ToIndex()] += (float)countToPickUp;
        List <ResourcePickup> affectedResources = new List <ResourcePickup> {
            resource
        };
        List <int> countsToPickUp = new List <int> {
            countToPickUp
        };

        tm.ConsumeResources(affectedResources, countsToPickUp);

        GameManager.instance.SaveThisTurn();
        UpdateInventoryUI();
    }
Esempio n. 14
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    void UpdateBehavior()
    {
        switch (currentOrder)
        {
        case Orders.MOVE:
            if (Vector3.Distance(gameObject.transform.position, moveTarget) <= moveThreshold)
            {
                currentOrder = Orders.IDLE;
            }
            break;

        case Orders.GATHER:
            if (gatherTarget == null)
            {
                //If old target lost, look around for new resource of that same type.
                Collider[] potentialTargets = Physics.OverlapSphere(gameObject.transform.position, gatherAquisitionRadius);
                for (int i = 0; i < potentialTargets.Length; ++i)
                {
                    ResourcePickup newTarget = null;
                    Transform      parent    = potentialTargets[i].gameObject.transform.parent;
                    if (parent)
                    {
                        newTarget = potentialTargets[i].gameObject.transform.parent.GetComponent <ResourcePickup>();
                    }
                    if (newTarget && newTarget.resourceType == CarriedResourceType)
                    {
                        gatherTarget = newTarget;
                        agent.SetDestination(gatherTarget.transform.position);
                        return;
                    }
                }
                //No new targets found
                if (CarriedResourceAmount == 0)
                {
                    CarriedResourceType = ResourceTypes.NONE;
                }
                currentOrder = Orders.IDLE;
            }
            else
            {
                Debug.Log("Have target");
                //Check if we have arrived at our target.
                if (Vector3.Distance(gameObject.transform.position, gatherTarget.transform.position) < interactRadius)
                {
                    Debug.Log("In range");
                    PickupResource(gatherTarget);
                }
            }
            break;

        case Orders.MINE:
            if (miningTarget == null)
            {
                currentOrder = Orders.IDLE;
                agent.SetDestination(transform.position);
                break;
            }
            if (Vector3.Distance(transform.position, miningTarget.transform.position) < miningRadius)
            {
                agent.SetDestination(transform.position);
                if (miningTimer <= 0)
                {
                    miningTimer = miningCooldown;
                    miningTarget.GetComponent <ResourceRock>().Damage(miningDamage);
                }
            }
            else
            {
                agent.SetDestination(miningTarget.transform.position);
            }
            break;

        case Orders.DELIVER:
            if (deliverTarget)
            {
                //Check if we have arrived at target.
                if (Vector3.Distance(gameObject.transform.position, deliverTarget.targetObject.transform.position) < interactRadius)
                {
                    Debug.Log("In range of building");
                    CarriedResourceAmount -= deliverTarget.targetObject.GetComponent <Building>().Deliver(CarriedResourceType, CarriedResourceAmount);
                    currentOrder           = Orders.IDLE;
                }
            }
            else
            {
                currentOrder = Orders.IDLE;
            }
            break;
        }
    }
Esempio n. 15
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    public ResourcePickup SpawnResource(Vector3 position, ResourceInfo info, Island island, bool initialSpawn = false)
    {
        Vector2 posV2 = PosToV2(position);

        if (island == null || WeaponPickup.IsAtPosition(posV2))
        {
            return(null);
        }

        float      startingHeight;
        GameObject buildingObj = GetBuildingAtPosition(posV2);

        if (buildingObj != null)
        {
            Building building = buildingObj.GetComponent <Building> ();
            startingHeight = building.height + GetTileAtPosition(posV2).transform.position.y;
            if (building is ProductionBuilding)
            {
                (building as ProductionBuilding).SpawnTop();
            }
        }
        else
        {
            startingHeight = PadAtPosition(posV2).GetValueOrDefault(position.y);
        }

        List <Vector2> allDirections = new List <Vector2> ()
        {
            Vector2.zero, Vector2.right, Vector2.up, Vector2.left, Vector2.down
        };

        foreach (Vector2 direction in allDirections)
        {
            Vector2 posToCheck = posV2 + direction;
//			island = tiles [posToCheck].island;

            if (GetTileAtPosition(posToCheck) != null)
            {
                float posHeightOffset = GetTileAtPosition(posToCheck).transform.position.y - GetTileAtPosition(posV2).transform.position.y;

                if (ResourcePickup.IsAtPosition(posToCheck))
                {
                    ResourcePickup curResource = ResourcePickup.GetAtPosition(posToCheck);
//					print ("Dir: " + direction + " Resource At Pos, Type: " + curResource.info.type);

                    if (curResource.info.type == info.type)
                    {
                        GameObject resourceGO = CreateResource(info, island.transform);
                        resourceGO.transform.position = new Vector3(posToCheck.x, 0f, posToCheck.y);

                        curResource.gameObjects.Add(resourceGO);
                        resourceGO.transform.Translate(Vector3.up * ((stackHeight * (curResource.gameObjects.Count - 1)) + startingHeight + posHeightOffset));

                        if (!initialSpawn && !GameManager.isLoadingFromSave)
                        {
                            UpdateResources();
                            SavedGame.UpdatePickups();
                        }

                        return(curResource);
                    }
                }
                else
                {
//					print ("Dir: " + direction + " creating new resource");

                    GameObject resourceGO = CreateResource(info, island.transform);
                    float      height     = 0f;
                    if (GetTileAtPosition(posToCheck))
                    {
                        height = GetTileAtPosition(posToCheck).transform.position.y;
                    }
                    resourceGO.transform.position = new Vector3(posToCheck.x, 0f, posToCheck.y);
                    ResourcePickup resource = new ResourcePickup(info, resourceGO, island);

                    pickups.Add(posToCheck, resource);
                    island.pickups.Add(resource);
                    resourceGO.transform.Translate(Vector3.up * (startingHeight + posHeightOffset));

                    if (!initialSpawn && !GameManager.isLoadingFromSave)
                    {
                        SavedGame.UpdatePickups();
                        UpdateResources();
                    }

                    return(resource);
                }
            }
            else
            {
//				print ("Dir: " + direction + " no tile at pos:" + posToCheck);
            }
        }

        return(null);
    }
Esempio n. 16
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 public ResourcePickupData(ResourcePickup resourcePickup)
 {
     id               = resourcePickup.id;
     nrOfPickups      = resourcePickup.nrOfPickups;
     persistentObject = resourcePickup.persistentObject;
 }
Esempio n. 17
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    Craftable GetCraftableForResource(ResourcePickup anchorResource, out Vector3 spawnPos)
    {
        ResourceInfo.ResourceType tileType        = tm.tiles[anchorResource.position].resourceType;
        List <Crafting.Recipe>    possibleRecipes = GetPossibleRecipes(new Stack(anchorResource.info.type, tileType, anchorResource.gameObjects.Count));

        bool hasRecipe = false;

        Crafting.Recipe       confirmedRecipe   = new Crafting.Recipe();
        List <ResourcePickup> affectedResources = new List <ResourcePickup> ();

        foreach (var recipe in possibleRecipes)
        {
            int correct = 0;
            for (int y = 0; y < recipe.resources.GetLength(1); y++)
            {
                for (int x = 0; x < recipe.resources.GetLength(0); x++)
                {
                    Vector2 posToCheck = new Vector2(anchorResource.position.x + x, anchorResource.position.y + y);
                    if (ResourcePickup.IsAtPosition(posToCheck) && tm.PadAtPosition(posToCheck) == null)
                    {
                        ResourcePickup resourceAtPos = ResourcePickup.GetAtPosition(posToCheck);
                        if (resourceAtPos.island.buildable)
                        {
                            if (resourceAtPos.info.type == recipe.resources [x, y].resourceType && resourceAtPos.gameObjects.Count == recipe.resources [x, y].count)
                            {
                                // check tile
                                ResourceInfo.ResourceType curTileType = tm.tiles [posToCheck].resourceType;
                                if (curTileType == recipe.resources [x, y].tileType)
                                {
                                    affectedResources.Add(resourceAtPos);
                                    correct++;
                                }
                            }
                        }
                    }
                }
            }

            if (correct >= recipe.resources.Length)
            {
                hasRecipe       = true;
                confirmedRecipe = recipe;
                break;
            }
        }

        if (hasRecipe)
        {
            Craftable craftableInfo = craftableInfos [confirmedRecipe.name];
            spawnPos = anchorResource.gameObjects[0].transform.position + new Vector3(craftableInfo.anchorOffset.x, 0, craftableInfo.anchorOffset.y);

            if (confirmedRecipe.type != Recipe.RecipeType.Building)
            {
                tm.ConsumeResources(affectedResources);
            }

            return(craftableInfo);
        }
        else
        {
            spawnPos = Vector3.zero;
            return(null);
        }
    }