public void Cleanup()
 {
     UnityEngine.Object.DestroyImmediate(go);
     go        = null;
     skeletons = null;
     skeletonObj.Dispose();
 }
 public void Cleanup()
 {
     result.Dispose();
     result  = null;
     texture = null;
 }
Esempio n. 3
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 public void Cleanup()
 {
     result.Dispose();
     result = null;
     clip   = null;
 }