void OnEnable()
    {
        if (this.tag == TagHandler.buildingWoodStorageString)
        {
            type = ResourceManager.ResourceType.Wood;
        }
        else if (this.tag == TagHandler.buildingStoneStorageString)
        {
            type = ResourceManager.ResourceType.Stone;
        }

        // Add to PlayerResources storage list at start
        ResourceManager.AddRemoveStorage(this, MethodHandler.Command.Add);
    }
 private void OnDisable()
 {
     ResourceManager.AddRemoveStorage(this, MethodHandler.Command.Remove);
 }