public void CanGetResourceByKey()
        {
            var newResource = CreateResource("CanGetExistingResourceByKey");

            var gotResources = _resourceController.Get(Platform.GlobalGameId, Platform.GlobalActorId, new[] { newResource.Key });

            Assert.True(gotResources.Count(r => IsMatch(r, newResource)) == 1);
        }
Esempio n. 2
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        private void delete(object sender, RoutedEventArgs e)
        {
            if (isNewResource)
            {
                NavigationService.Navigate(new Page());
                return;
            }

            ResourceView newResource = null;

            foreach (var resource in ResourcePage.ResourceList)
            {
                if (resource.Id == Int32.Parse(idLabel.Content.ToString()))
                {
                    newResource = resource;
                    break;
                }
            }

            MessageBoxResult messageBoxResult = System.Windows.MessageBox.Show("Da li ste sigurni da zelite da izbrišete ovaj resurs?", "Delete Confirmation", System.Windows.MessageBoxButton.YesNo);

            if (messageBoxResult == MessageBoxResult.Yes)
            {
                if (_resourceController.Get(newResource.Id) != null)
                {
                    _resourceController.Remove(newResource.Convert().Id);
                }
                ResourcePage.ResourceList.Remove(newResource);
                System.Windows.MessageBox.Show("Promene uspešno sačuvane");
                NavigationService.Navigate(new Page());
                return;
            }
        }
Esempio n. 3
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    public static void Create(string name, string spritePath, Vector2 position, Vector2?scale = null, float rotation = 0, int order = 0)
    {
        var gameElement     = new GameObject(name);
        var spriteComponent = gameElement.AddComponent <SpriteRenderer>();
        var element         = gameElement.AddComponent <Element>();

        spriteComponent.sortingOrder = order;

        spriteComponent.sprite = ResourceController.Get <Sprite>(spritePath);


        element.Position = position;
        element.Scale    = scale ?? Vector2.one;
        element.Rotation = rotation;

        element.transform.SetParent(stage.transform);

        instances[name] = gameElement;
    }
Esempio n. 4
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    private void ProcessLoop()
    {
        while (true)
        {
            // If held, break as not to cause infinite loop :3
            if (hold == HoldState.Held)
            {
                break;
            }

            // Using XPath, finds current label, finds the step (any type) with the current step no (Note: XPath order selector starts at 1, not 0)
            var command = vnScript.SelectSingleNode($"/Script/Label[@name='{route}']/*[{step}]");

            switch (command.Name) // wew thats a large switch
            {
            case "Text":          // A plain VN Dialogue, nothing hard
                view.SetDialogue(command.InnerText);
                break;

            case "Element-Create":
                XMLElementAction.Create(command);
                break;

            case "Element-Destroy":
                Element.Destroy(command.Attributes["name"].Value);
                break;

            case "Music-Play":     // TODO: Not sure what this does, replace!
                var clip = ResourceController.Get <AudioClip>(command.InnerText);
                musicPlayer.PlayOneShot(clip);
                break;

            case "Load":
                if (command.Attributes?["type"]?.Value == "sprite")
                {
                    ResourceController.Load <Sprite>(command.InnerText);
                }
                else
                {
                    ResourceController.Load(command.InnerText);
                }
                break;

            case "Unload":
                ResourceController.Unload(command.InnerText);
                break;

            case "Jump":
                route = command.Attributes["label"].Value;
                step  = 0;    // somewhat hacky way to handle the increment at the end, will fix if this errs or something
                break;

            case "JS":     // JS Exec
                jsEngine.Execute(command.InnerText);
                break;

            default:
                throw new Exception($"{command.Name} is not a valid tag");
            }
            hold = Hold.GetHoldState(command);
            if (hold == HoldState.Clear)
            {
                step++;                          // Only progress to next step when HoldState is clear.
            }
        }
    }