public void Clear() { ComboPanel.SetActive(false); ProceedButton.SetActive(false); for (int i = 0; i < resources.Count; i++) { Destroy(resources[i].GetGameObject); } resources.Clear(); currentCombo = new ResourceCombo(); maxCombo = new ResourceCombo(); }
private void CheckNewMaxCombo(Resource resource) { if (currentCombo.resource == resource) { currentCombo.comboCount++; } else { currentCombo = new ResourceCombo() { resource = resource, comboCount = 1 }; } if (currentCombo.comboCount > maxCombo.comboCount) { maxCombo = currentCombo; } }