Esempio n. 1
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        // METHODS

        private void Start()
        {
            SetCenters();
            _resourceCenter = FindObjectOfType <ResourceCenter>();
            _enemies        = new List <EnemyCardGameObject>();
            _playerHand     = new List <HandCardGameObject>();
            _gameManager    = new GameManager(this);

            _gameManager.Init();
        }
Esempio n. 2
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    public void Push(string name,
        ResourceCenter.AssetType type = ResourceCenter.AssetType.normal,
        ResourceCenter.Handle handle = null)
    {
        if (string.IsNullOrEmpty(name))
            return;

        //Debug.Log(string.Format("push : {0}\n", name));
        int idx = mToLoadList.FindIndex((SceneAsset l) => { return name == l.ResName && type == l.Type; });
        if (idx == -1)
        {
            mToLoadList.Add(new SceneAsset(name, type, handle));
            mDone = false;
        }
    }
Esempio n. 3
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 public SceneAsset(string name, ResourceCenter.AssetType type, ResourceCenter.Handle handle)
 {
     ResName = name;
     Type = type;
     Handle = handle;
 }
Esempio n. 4
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 public void AddExts(string exts)
 {
     exts = exts.ToLower();
     ResourceCenter.SetFileExts(exts);
 }
Esempio n. 5
0
        private static void ExecuteEffectEvent(ActionStatus status, EffectEventArgs args)
        {
            Transform parent = null;

            switch (args.BindingType)
            {
            case EffectBindingType.BindingOnwer:
            {
                parent = status.Onwer.CacheTransform;
            }
            break;

            case EffectBindingType.BindingSkeleton:
            {
                parent = status.Onwer.GetSkeleton(args.BindingSkeletonName);
            }
            break;
            }

            GameObject inst = null;
            PrefabPool prefabPool;

            if (_prefabInst.TryGetValue(args.ResourcePath, out prefabPool))
            {
                inst = prefabPool.SpawnInstance().gameObject;
            }
            else
            {
                var prefab = (GameObject)ResourceCenter.LoadAsset(args.ResourcePath);
                prefabPool = new PrefabPool(prefab.transform);
                inst       = prefabPool.SpawnInstance().gameObject;
                _prefabInst.Add(args.ResourcePath, prefabPool);
            }


            inst.transform.parent        = parent;
            inst.transform.localPosition = new Vector3(args.PositionX * 0.01f, args.PositionY * 0.01f, args.PositionZ * 0.01f);
            inst.transform.localRotation = Quaternion.Euler(args.RotateX, args.RotateY, args.RotateZ);



            switch (args.LifeType)
            {
            case EffectLifeType.OwnerHit:
                break;

            case EffectLifeType.InterruptAction:
                break;

            case EffectLifeType.FollowAction:
            case EffectLifeType.TimeOut:
            {
                DelayDestroy delayDestroy = inst.GetComponent <DelayDestroy>();
                if (delayDestroy == null)
                {
                    delayDestroy            = inst.AddComponent <DelayDestroy>();
                    delayDestroy.OnCompleta = OnRecycle;
                }
                delayDestroy.ResourceName = args.ResourcePath;
                delayDestroy.TimeMs       = args.LifeTime;
                delayDestroy.Start();
            }
            break;
            }


            inst.SetActive(true);
        }