public static void Run(ResourceBundleDictionary a_bundleMaps, ref PathMap[] a_typeMap) { currentBundleMap = a_bundleMaps; currentTypeMaps = a_typeMap; TryMapResourceBundles(); }
public void MapResources() { bundles = new ResourceBundleDictionary(); for (int i = 0; i < types.Length; ++i) { PathMap typeMap = types[i]; typeMap.Clear(); } ResourceMapper.Run(bundles, ref types); }