/** * <summary> * Select a given resource * </summary> * * <param name="resource">resource</param> * * <returns> * void * </returns> */ public static void SelectResource(GameObject resource) { ResourcesManagerBehaviour.UnselectResource(); // Unselect units if (UnitsManagerBehaviour.SelectedUnits != null) { UnitsManagerBehaviour.UnselectGameObjects(); } ResourceBehaviour resourceBehaviour = resource.GetComponent <ResourceBehaviour>(); //resourceBehaviour.SetSelect(true); // Show info component panel Self.infoComponentPanel.SetActive(true); Self.infoComponentPanel .transform .Find("Single") .gameObject .SetActive(true); ResourceUI resourceUI = resourceBehaviour.GetUI() .GetComponent <ResourceUI>(); InfoComponentPanelUI infoComponentPanelUI = Self.infoComponentPanel.GetComponent <InfoComponentPanelUI>(); infoComponentPanelUI.SetName(resource.name); infoComponentPanelUI.SetHealth(resourceBehaviour.GetHealth(), resourceBehaviour.GetMaxHealth()); infoComponentPanelUI.SetIcon(resourceUI.GetIcon()); // Set selected resource ResourcesManagerBehaviour.SelectedResource = resource; }
/** * <summary> * Refresh or update the selected resource information * </summary> * * <returns> * void * </returns> */ public static void UpdateSelectedResourceInfo() { if (!ResourcesManagerBehaviour.SelectedResource) { return; } ResourceBehaviour resourceBehaviour = ResourcesManagerBehaviour.SelectedResource .GetComponent <ResourceBehaviour>(); ResourceUI resourceUI = resourceBehaviour.GetUI() .GetComponent <ResourceUI>(); InfoComponentPanelUI infoComponentPanelUI = Self.infoComponentPanel.GetComponent <InfoComponentPanelUI>(); infoComponentPanelUI.SetName(ResourcesManagerBehaviour.SelectedResource.name); infoComponentPanelUI.SetHealth(resourceBehaviour.GetHealth(), resourceBehaviour.GetMaxHealth()); infoComponentPanelUI.SetIcon(resourceUI.GetIcon()); }