Esempio n. 1
0
        public Resource.Resource Load(string name, Resource.ResourceManager content)
        {
            try
            {
                if (name.IndexOf('.') < 0)
                {
                    name += ".BMP";
                }

                System.IO.Stream stream = FileSystem.Open(name);

                BitmapSurface     surface  = new BitmapSurface(stream, BitmapSurface.SourceType.Unknown, true);
                Resource.Resource resource = RendererManager.CurrentRenderer.CreateTexture(name, surface, true, true);

                stream.Close();

                return(resource);
            }
            catch (System.IO.FileNotFoundException)
            {
                Logger.WriteError("Unable to find texture: {0}", name);

                return(RendererManager.CurrentRenderer.ErrorTexture);
            }
        }
Esempio n. 2
0
        public OptionsMenu(Resource.ResourceManager globalContent)
        {
            _upperButtons   = new Button[7];
            _optionsButtons = new Button[4];
            _content        = globalContent;

            // we need to load all the positioning data and whatnot from a file...
            Resource.TextResource layout = new Gk3Main.Resource.TextResource("RC_LAYOUT.TXT", FileSystem.Open("RC_LAYOUT.TXT"));
            string[] lines = layout.Text.Split('\n');

            Dictionary <string, string> layoutInfo = new Dictionary <string, string>(StringComparer.OrdinalIgnoreCase);

            foreach (string line in lines)
            {
                if (line.StartsWith(";") == false)
                {
                    int equal = line.IndexOf('=');
                    if (equal > 0)
                    {
                        layoutInfo.Add(line.Substring(0, equal).Trim(), line.Substring(equal + 1).Trim());
                    }
                }
            }

            _upperBackground    = globalContent.Load <Graphics.TextureResource>(layoutInfo["backSprite"]);
            _optionsBackground  = globalContent.Load <Graphics.TextureResource>(layoutInfo["optBackSprite"]);
            _advancedBackground = globalContent.Load <Graphics.TextureResource>(layoutInfo["advOptBackSprite"]);
            _graphicsBackground = globalContent.Load <Graphics.TextureResource>(layoutInfo["graphicsOptBackSprite"]);

            setupUpperButtons(globalContent, layoutInfo);
            setupOptionsButtons(globalContent, layoutInfo);
            setupAdvancedOptionsButtons(globalContent, layoutInfo);
            setupGraphicsOptionsButtons(globalContent, layoutInfo);
        }
Esempio n. 3
0
        private void setupUpperButtons(Resource.ResourceManager globalContent, Dictionary <string, string> layoutInfo)
        {
            // load all the buttons
            _upperButtons[0] = new Button(this, globalContent, layoutInfo["closedSpriteDown"], layoutInfo["closedSpriteHov"], layoutInfo["closedSpriteUp"], layoutInfo["closedSpriteDis"], null);
            _upperButtons[1] = new Button(this, globalContent, "RC_HINTS_DWN", "RC_HINTS_HOV", "RC_HINTS_STD", "RC_HINTS_DIS", null);
            _upperButtons[2] = new Button(this, globalContent, "RC_CAMERAS_DWN", "RC_CAMERAS_HOV", "RC_CAMERAS_STD", "RC_CAMERAS_DIS", null);
            _upperButtons[3] = new Button(this, globalContent, "RC_CINEMATIC_DWN", "RC_CINEMATIC_HOV", "RC_CINEMATIC_STD", "RC_CINEMATIC_DIS", null);
            _upperButtons[4] = new Button(this, globalContent, "RC_HELP_DWN", "RC_HELP_HOV", "RC_HELP_STD", "RC_HELP_DIS", null);
            _upperButtons[5] = new Button(this, globalContent, "RC_OPTIONS_DWN", "RC_OPTIONS_HOV", "RC_OPTIONS_STD", "RC_OPTIONS_DIS", null);
            _upperButtons[6] = new Button(this, globalContent, "RC_EXIT_DWN", "RC_EXIT_HOV", "RC_EXIT_STD", "RC_EXIT_DIS", null);

            // position the buttons
            positionButton(_upperButtons[0], layoutInfo, "closedPos");
            positionButton(_upperButtons[1], layoutInfo, "hintPos");
            positionButton(_upperButtons[2], layoutInfo, "cameraPos");
            positionButton(_upperButtons[3], layoutInfo, "cinePos");
            positionButton(_upperButtons[4], layoutInfo, "helpPos");
            positionButton(_upperButtons[5], layoutInfo, "optionsPos");
            positionButton(_upperButtons[6], layoutInfo, "exitPos");

            // TODO: implement each of these buttons
            _upperButtons[0].Enabled = false;
            _upperButtons[1].Enabled = false;
            _upperButtons[2].Enabled = false;
            _upperButtons[3].Enabled = false;
            _upperButtons[4].Enabled = false;

            _upperButtons[5].OnClick += new EventHandler(onOptionsClicked);
            _upperButtons[6].OnClick += new EventHandler(onCancelClicked);
        }
Esempio n. 4
0
 private void loadTextures(Resource.ResourceManager content)
 {
     foreach (BspSurface surface in _surfaces)
     {
         surface.textureResource = content.Load <TextureResource>(surface.texture);
     }
 }
Esempio n. 5
0
 public SpriteFrame(Resource.ResourceManager ResourceManager)
 {
     resourceManager = ResourceManager;
     texture         = null;
     size            = new Vector2(1, 1);
     loaded          = false;
 }
Esempio n. 6
0
        public TimeBlockSplash(Resource.ResourceManager globalContent, Gk3Main.Game.Timeblock timeblock, int currentTickCount)
        {
            _isActive    = true;
            _timeAtStart = currentTickCount;
            string timeblockName = Gk3Main.Game.GameManager.GetTimeBlockString(timeblock);

            _background = globalContent.Load <Gk3Main.Graphics.TextureResource>("TBT" + timeblockName);

            _title = new List <Gk3Main.Graphics.TextureResource>();
            int counter = 0;

            while (true)
            {
                Gk3Main.Graphics.TextureResource title = globalContent.Load <Gk3Main.Graphics.TextureResource>("D" + timeblockName + "_" + (counter + 1).ToString("00"));
                if (title == null || title.Loaded == false)
                {
                    break;
                }

                _title.Add(title);

                counter++;
            }

            _ticktock = globalContent.Load <Gk3Main.Sound.AudioEngine.SoundEffect>("CLOCKTIMEBLOCK");
            Sound.SoundManager.PlaySound2DToChannel(_ticktock, Gk3Main.Sound.SoundTrackChannel.UI);
        }
Esempio n. 7
0
        public Button(IButtonContainer container, Resource.ResourceManager content, string downImage, string hoverImage, string upImage, string disabledImage, string clickedSound, string tooltip)
        {
            _downImage  = content.Load <Graphics.TextureResource>(downImage);
            _hoverImage = content.Load <Graphics.TextureResource>(hoverImage);
            _upImage    = content.Load <Graphics.TextureResource>(upImage);

            if (string.IsNullOrEmpty(disabledImage) == false)
            {
                _disabledImage = content.Load <Graphics.TextureResource>(disabledImage);
            }

            if (string.IsNullOrEmpty(clickedSound) == false)
            {
                _clickedSound = content.Load <Sound.AudioEngine.SoundEffect>(clickedSound);
            }

            _tooltip = tooltip;
            if (tooltip != null)
            {
                _tooltipFont = Gui.Font.Load(content.Load <Gui.FontSpec>("F_TOOLTIP.FON"));
            }

            _container = container;
            _enabled   = true;
        }
Esempio n. 8
0
        public void LoadClothing(Resource.ResourceManager content)
        {
            // apparently when an actor is loaded we need to look
            // for the most recent [Actor]CLOTHES[Timeblock].ANM file.
            // So start at the current timeblock and work backwards.
            Game.Timeblock now = Game.GameManager.CurrentTime;

            MomResource clothesAnm = null;

            for (int timeblock = (int)now; timeblock >= 0; timeblock--)
            {
                try
                {
                    string file = _code + "CLOTHES" + Game.GameManager.GetTimeBlockString((Timeblock)timeblock);
                    clothesAnm = content.Load <MomResource>(file);

                    // guess we found it
                    break;
                }
                catch (System.IO.FileNotFoundException)
                {
                    // didn't find it, so keep looking
                }
            }

            if (clothesAnm != null)
            {
                clothesAnm.Play();
            }
        }
Esempio n. 9
0
        public Actor(Resource.ResourceManager content, string modelName, string noun, bool isEgo)
        {
            _code      = GetActorCodeFromNoun(noun);
            _noun      = noun;
            _modelName = modelName;
            _isEgo     = isEgo;

            _model = content.Load <Graphics.ModelResource>(modelName);
            _face  = new ActorFace(content, _code);

            if (_model.Meshes != null)
            {
                // find the face section
                for (int i = 0; i < _model.Meshes.Length; i++)
                {
                    for (int j = 0; j < _model.Meshes[i].sections.Length; j++)
                    {
                        if (_model.Meshes[i].sections[j].texture.IndexOf("_FACE", StringComparison.OrdinalIgnoreCase) != -1)
                        {
                            _model.Meshes[i].sections[j].textureResource = _face.Texture;
                        }
                    }
                }
            }
        }
Esempio n. 10
0
 public SpriteFrame(Resource.ResourceManager ResourceManager, Texture Texture, Vector2 Size, byte[] systemCopy)
 {
     resourceManager = ResourceManager;
     texture         = Texture;
     size            = Size;
     loaded          = Texture != null;
     this.systemCopy = systemCopy;
 }
Esempio n. 11
0
        public static MsgBox ShowMessageBox(Resource.ResourceManager globalContent, string text, MsgBoxType type)
        {
            MsgBox box = new MsgBox(globalContent, text, type);

            _layers.Add(box);

            return(box);
        }
Esempio n. 12
0
        public VerbButtonSet(Resource.ResourceManager content,
                             int screenX, int screenY, List <Game.NounVerbCase> nvcs, bool cancel)
        {
            _screenX = screenX;
            _screenY = screenY;
            int buttonOffsetX = 0;

            foreach (Game.NounVerbCase nvc in nvcs)
            {
                // TODO: apparently the inventory verb is a special case.
                // for now just ignore it.
                if (nvc.Verb == Game.Verbs.V_ANY_INV_ITEM)
                {
                    continue;
                }

                Game.VerbInfo info = Game.GameManager.Verbs[nvc.Verb];

                VerbButton b = new VerbButton(this, content, nvc.Noun, nvc.Verb, nvc.Script,
                                              nvc.Approach, nvc.Target,
                                              string.Format("{0}.BMP", info.DownButton),
                                              string.Format("{0}.BMP", info.HoverButton),
                                              string.Format("{0}.BMP", info.UpButton),
                                              info.DisableButton != null ? string.Format("{0}.BMP", info.DisableButton) : null,
                                              null,
                                              info.Verb != Game.Verbs.V_NONE ? Game.GameManager.Strings.GetVerbTooltip(info.Verb) : null);
                b.X        = new Unit(0, buttonOffsetX);
                b.OnClick += new EventHandler(buttonClicked);

                _buttons.Add(b);

                buttonOffsetX += ButtonWidth;
            }

            if (cancel)
            {
                Game.VerbInfo info = Game.GameManager.Verbs["t_cancel"];

                Button b = new Button(this, content, string.Format("{0}.BMP", info.DownButton),
                                      string.Format("{0}.BMP", info.HoverButton),
                                      string.Format("{0}.BMP", info.UpButton),
                                      info.DisableButton != null ? string.Format("{0}.BMP", info.DisableButton) : null,
                                      null,
                                      Game.GameManager.Strings.GetVerbTooltip(info.Verb));
                b.X        = new Unit(0, buttonOffsetX);
                b.OnClick += delegate { cancelClicked(); };

                _buttons.Add(b);

                buttonOffsetX += ButtonWidth;
            }

            // now that we've got all the buttons go back and center them around the cursor
            _screenX -= (_buttons.Count * ButtonWidth) / 2;
            _screenY -= ButtonWidth / 2; // assume the buttons are square
        }
Esempio n. 13
0
        public Resource.Resource Load(string name, Resource.ResourceManager content)
        {
            System.IO.Stream stream = FileSystem.Open(name);

            ActResource resource = new ActResource(name, stream);

            stream.Close();

            return(resource);
        }
Esempio n. 14
0
        public MsgBox(Resource.ResourceManager globalContent, string text, MsgBoxType type)
        {
            _type     = type;
            _isActive = true;

            // we need to load all the positioning data and whatnot from a file...
            Resource.TextResource layout = new Gk3Main.Resource.TextResource("MSGBOX.TXT", FileSystem.Open("MSGBOX.TXT"));
            string[] lines = layout.Text.Split('\n');

            Dictionary <string, string> layoutInfo = new Dictionary <string, string>(StringComparer.OrdinalIgnoreCase);

            foreach (string line in lines)
            {
                if (line.StartsWith(";") == false)
                {
                    int equal = line.IndexOf('=');
                    if (equal > 0)
                    {
                        layoutInfo.Add(line.Substring(0, equal).Trim(), line.Substring(equal + 1).Trim());
                    }
                }
            }

            _font = Font.Load(globalContent.Load <FontSpec>(layoutInfo["Font"]));

            _yes          = new Button(this, globalContent, layoutInfo["yesSpriteDown"], layoutInfo["yesSpriteHov"], layoutInfo["yesSpriteUp"], null, null);
            _no           = new Button(this, globalContent, layoutInfo["noSpriteDown"], layoutInfo["noSpriteHov"], layoutInfo["noSpriteUp"], null, null);
            _ok           = new Button(this, globalContent, layoutInfo["okSpriteDown"], layoutInfo["okSpriteHov"], layoutInfo["okSpriteUp"], null, null);
            _yes.OnClick += new EventHandler(onButtonClicked);
            _no.OnClick  += new EventHandler(onButtonClicked);
            _ok.OnClick  += new EventHandler(onButtonClicked);


            _bg    = globalContent.Load <Graphics.TextureResource>("black");
            _vert  = globalContent.Load <Graphics.TextureResource>(layoutInfo["vertSprite"]);
            _horiz = globalContent.Load <Graphics.TextureResource>(layoutInfo["horizSprite"]);
            _ur    = globalContent.Load <Graphics.TextureResource>(layoutInfo["urCornerSprite"]);
            _ul    = globalContent.Load <Graphics.TextureResource>(layoutInfo["ulCornerSprite"]);
            _lr    = globalContent.Load <Graphics.TextureResource>(layoutInfo["lrCornerSprite"]);
            _ll    = globalContent.Load <Graphics.TextureResource>(layoutInfo["llCornerSprite"]);

            tryParse2f(layoutInfo["minSize"], out _rect.Width, out _rect.Height);
            tryParse2f(layoutInfo["textOffset"], out _textOffsetX, out _textOffsetY);

            _rect = centerBox(Graphics.RendererManager.CurrentRenderer.Viewport, calculateBoxSize(text, _rect));

            if (_type == MsgBoxType.YesNo)
            {
                positionButtons(true, true, false);
            }
            else
            {
                positionButtons(false, false, true);
            }
        }
Esempio n. 15
0
        public GasResource(string name, System.IO.Stream stream, Resource.ResourceManager content)
            : base(name, stream)
        {
            if (content == null)
            {
                throw new ArgumentNullException("content");
            }

            _content = content;
            parse(Text);
        }
Esempio n. 16
0
        public Gk3Main.Resource.Resource Load(string filename, Resource.ResourceManager content)
        {
            IRenderer renderer = RendererManager.CurrentRenderer;

            System.IO.Stream stream   = FileSystem.Open(filename + renderer.ShaderFilenameSuffix);
            Effect           resource = renderer.CreateEffect(filename, stream);

            stream.Close();

            return(resource);
        }
Esempio n. 17
0
        public Resource.Resource Load(string name, Resource.ResourceManager content)
        {
            if (name.IndexOf('.') < 0)
            {
                name = name + ".SIF";
            }

            System.IO.Stream stream = FileSystem.Open(name);

            return(new SifResource(name, stream));
        }
Esempio n. 18
0
        public Resource.Resource Load(string name, Resource.ResourceManager content)
        {
            if (name.IndexOf('.') < 0)
            {
                name = name + ".FON";
            }

            System.IO.Stream stream = FileSystem.Open(name);

            return(new FontSpec(name, stream, content));
        }
Esempio n. 19
0
 public VerbButton(VerbButtonSet vbs, Resource.ResourceManager content, Game.Nouns noun, Game.Verbs verb, string script,
                   Game.NvcApproachType approach, string approachTarget,
                   string downImage, string hoverImage, string upImage, string disabledImage,
                   string clickedSound, string tooltip)
     : base(vbs, content, downImage, hoverImage, upImage, disabledImage, clickedSound)
 {
     _noun           = noun;
     _verb           = verb;
     _script         = script;
     _approach       = approach;
     _approachTarget = approachTarget;
 }
Esempio n. 20
0
 public Scene()
 {
     background      = Colors.Black;
     local_transform = Matrix.Identity;
     renderables     = new LinkedList <IRenderable>();
     physics         = new LinkedList <Physics.IPhysicsObject>();
     res             = new Glorg2.Resource.ResourceManager();
     items           = new List <Node>();
     camera          = new NodeReference <Camera>();
     children        = new WorldSpawn();
     children.owner  = this;
     children.Name   = "__WorldSpawn";
 }
Esempio n. 21
0
        public static TimeBlockSplash ShowTimeBlockSplash(Resource.ResourceManager globalContent, Game.Timeblock timeblock)
        {
            if (_mainMenu != null)
            {
                _mainMenu.Dismiss();
                _layers.Remove(_mainMenu);
            }

            TimeBlockSplash splash = new TimeBlockSplash(globalContent, timeblock, Game.GameManager.TickCount);

            _layers.Add(splash);

            return(splash);
        }
Esempio n. 22
0
        private void setupAdvancedOptionsButtons(Resource.ResourceManager globalContent, Dictionary <string, string> layoutInfo)
        {
            _advancedOptionsButtons = new Button[3];

            _advancedOptionsButtons[0] = new Button(this, globalContent, layoutInfo["advOptSoundSpriteDown"], layoutInfo["advOptSoundSpriteHov"], layoutInfo["advOptSoundSpriteUp"], null, null);
            _advancedOptionsButtons[1] = new Button(this, globalContent, layoutInfo["advOptGraphicsSpriteDown"], layoutInfo["advOptGraphicsSpriteHov"], layoutInfo["advOptGraphicsSpriteUp"], null, null);
            _advancedOptionsButtons[2] = new Button(this, globalContent, layoutInfo["advOptGameSpriteDown"], layoutInfo["advOptGameSpriteHov"], layoutInfo["advOptGameSpriteUp"], null, null);

            positionButton(_advancedOptionsButtons[0], layoutInfo, "advOptSoundPos", 0, _upperBackground.Height + _optionsBackground.Height);
            positionButton(_advancedOptionsButtons[1], layoutInfo, "advOptGraphicsPos", 0, _upperBackground.Height + _optionsBackground.Height);
            positionButton(_advancedOptionsButtons[2], layoutInfo, "advOptGamePos", 0, _upperBackground.Height + _optionsBackground.Height);

            _advancedOptionsButtons[1].OnClick += new EventHandler(onGraphicsOptionsClicked);
        }
Esempio n. 23
0
        public Resource.Resource Load(string filename, Resource.ResourceManager content)
        {
            if (filename.IndexOf('.') < 0)
            {
                filename += ".WAV";
            }

            System.IO.Stream stream = FileSystem.Open(filename);

            AudioEngine.SoundEffect sound = new AudioEngine.SoundEffect(filename, stream);

            stream.Close();

            return(sound);
        }
Esempio n. 24
0
        public Resource.Resource Load(string name, Resource.ResourceManager content)
        {
            if (name.IndexOf('.') < 0)
            {
                name += ".BSP";
            }

            System.IO.Stream stream = FileSystem.Open(name);

            BspResource resource = new BspResource(name, stream, content);

            stream.Close();

            return(resource);
        }
Esempio n. 25
0
        private void setupOptionsButtons(Resource.ResourceManager globalContent, Dictionary <string, string> layoutInfo)
        {
            _optionsButtons[0] = new Button(this, globalContent, "RC_SO_SAVE_DWN", "RC_SO_SAVE_HOV", "RC_SO_SAVE_STD", "RC_SO_SAVE_DIS", null);
            _optionsButtons[1] = new Button(this, globalContent, "RC_SO_RESTORE_DWN", "RC_SO_RESTORE_HOV", "RC_SO_RESTORE_STD", "RC_SO_RESTORE_DIS", null);
            _optionsButtons[2] = new Button(this, globalContent, "RC_SO_ADVANCED_DWN", "RC_SO_ADVANCED_HOV", "RC_SO_ADVANCED_STD", "RC_SO_ADVANCED_DIS", null);
            _optionsButtons[3] = new Button(this, globalContent, layoutInfo["optQuitSpriteDown"], layoutInfo["optQuitSpriteHov"], layoutInfo["optQuitSpriteUp"], null, null);

            positionButton(_optionsButtons[0], layoutInfo, "optSavePos", 0, _upperBackground.Height);
            positionButton(_optionsButtons[1], layoutInfo, "optRestorePos", 0, _upperBackground.Height);
            positionButton(_optionsButtons[2], layoutInfo, "optAdvancedPos", 0, _upperBackground.Height);
            positionButton(_optionsButtons[3], layoutInfo, "optQuitPos", 0, _upperBackground.Height);

            _optionsButtons[0].Enabled = false;
            _optionsButtons[1].Enabled = false;

            _optionsButtons[2].OnClick += new EventHandler(onAdvancedOptionsClicked);
        }
Esempio n. 26
0
 public SoundTrackResource(string name, System.IO.Stream stream, Resource.ResourceManager content)
     : base(name, stream)
 {
     foreach (Resource.InfoSection section in Sections)
     {
         if (section.Name.Equals("SoundTrack", StringComparison.OrdinalIgnoreCase))
         {
             foreach (Resource.InfoLine line in section.Lines)
             {
                 string soundType;
                 if (line.TryGetAttribute("SoundType", out soundType))
                 {
                     if (soundType.Equals("SFX", StringComparison.OrdinalIgnoreCase))
                     {
                         _channel = SoundTrackChannel.SFX;
                     }
                     else if (soundType.Equals("Ambient", StringComparison.OrdinalIgnoreCase))
                     {
                         _channel = SoundTrackChannel.Ambient;
                     }
                     else if (soundType.Equals("Music", StringComparison.OrdinalIgnoreCase))
                     {
                         _channel = SoundTrackChannel.Music;
                     }
                     else if (soundType.Equals("Dialogue", StringComparison.OrdinalIgnoreCase))
                     {
                         _channel = SoundTrackChannel.Dialog;
                     }
                 }
             }
         }
         else if (section.Name.Equals("Wait", StringComparison.OrdinalIgnoreCase))
         {
             _nodes.Add(new SoundTrackWaitNode(section));
         }
         else if (section.Name.Equals("Sound", StringComparison.OrdinalIgnoreCase))
         {
             _nodes.Add(new SoundTrackSoundNode(section, content));
         }
         else if (section.Name.Equals("PRS", StringComparison.OrdinalIgnoreCase))
         {
             _nodes.Add(new SoundTrackPrsNode(section, content));
         }
     }
 }
Esempio n. 27
0
        public Dropdown(IButtonContainer container, Resource.ResourceManager globalContent, int width,
                        string arrowDownSprite, string arrowHoverSprite, string arrowUpSprite)
        {
            _container          = container;
            _downArrow          = new Button(this, globalContent, arrowDownSprite, arrowHoverSprite, arrowUpSprite, null, null);
            _font               = Gk3Main.Gui.Font.Load(globalContent.Load <FontSpec>("F_ARIAL_T8"));
            _top                = globalContent.Load <Graphics.TextureResource>("RC_BOX_TOP");
            _side               = globalContent.Load <Graphics.TextureResource>("RC_BOX_SIDE");
            _blCorner           = globalContent.Load <Graphics.TextureResource>("RC_BOX_CORNER_BL");
            _brCorner           = globalContent.Load <Graphics.TextureResource>("RC_BOX_CORNER_BR");
            _tlCorner           = globalContent.Load <Graphics.TextureResource>("RC_BOX_CORNER_TL");
            _trCorner           = globalContent.Load <Graphics.TextureResource>("RC_BOX_CORNER_TR");
            _dropdownBackground = globalContent.Load <Graphics.TextureResource>("OPTSC");

            _downArrow.OnClick += new EventHandler(_downArrow_OnClick);

            _width = width;
        }
Esempio n. 28
0
        public static void ToggleOptionsMenu(Resource.ResourceManager globalContent, int x, int y)
        {
            if (_optionsMenu == null)
            {
                _optionsMenu = new OptionsMenu(globalContent);
            }

            if (_optionsMenu.IsActive)
            {
                _optionsMenu.Dismiss();
                _layers.Remove(_optionsMenu);
            }
            else
            {
                _optionsMenu.Show(x, y, Gk3Main.Graphics.RendererManager.CurrentRenderer.Viewport);
                _layers.Add(_optionsMenu);
            }
        }
Esempio n. 29
0
        public static void Init(Resource.ResourceManager globalContent)
        {
            _vertices = new float[(_resolution + 1) * 3 * 3];

            float step  = Math.Constants.TwoPi / _resolution;
            int   index = 0;

            // XY plane
            for (float i = 0; i < Math.Constants.TwoPi; i += step)
            {
                _vertices[index * 3 + 0] = (float)System.Math.Cos(i);
                _vertices[index * 3 + 1] = (float)System.Math.Sin(i);
                _vertices[index * 3 + 2] = 0;

                index++;
            }

            // XZ plane
            for (float i = 0; i < Math.Constants.TwoPi; i += step)
            {
                _vertices[index * 3 + 0] = (float)System.Math.Cos(i);
                _vertices[index * 3 + 1] = 0;
                _vertices[index * 3 + 2] = (float)System.Math.Sin(i);

                index++;
            }

            // YZ plane
            for (float i = 0; i < Math.Constants.TwoPi; i += step)
            {
                _vertices[index * 3 + 0] = 0;
                _vertices[index * 3 + 1] = (float)System.Math.Cos(i);
                _vertices[index * 3 + 2] = (float)System.Math.Sin(i);

                index++;
            }

            _effect = globalContent.Load <Effect>("wireframe.fx");

            _declaration = new VertexElementSet(new VertexElement[] {
                new VertexElement(0, VertexElementFormat.Float3, VertexElementUsage.Position, 0)
            });
        }
Esempio n. 30
0
        public Button(IButtonContainer container, Resource.ResourceManager content, string downImage, string hoverImage, string upImage, string disabledImage, string clickedSound)
        {
            _downImage  = content.Load <Graphics.TextureResource>(downImage);
            _hoverImage = content.Load <Graphics.TextureResource>(hoverImage);
            _upImage    = content.Load <Graphics.TextureResource>(upImage);

            if (string.IsNullOrEmpty(disabledImage) == false)
            {
                _disabledImage = content.Load <Graphics.TextureResource>(disabledImage);
            }

            if (string.IsNullOrEmpty(clickedSound) == false)
            {
                _clickedSound = content.Load <Sound.AudioEngine.SoundEffect>(clickedSound);
            }

            _container = container;
            _enabled   = true;
        }