/// <summary> /// 修改一个资产实体 /// </summary> /// <param name="res"></param> /// <param name="resType"></param> /// <returns></returns> public static bool Modify(Resources res, string resType) { ResoucesDAO resDao = CreateResouces(resType); return(resDao.Modify(res)); }
/// <summary> /// 得到所有的资产 /// </summary> /// <param name="resType"></param> /// <returns></returns> public static DataTable GetAllRes(string resType) { ResoucesDAO resDao = CreateResouces(resType); return(resDao.GetAllRes()); }
/// <summary> /// 根据主键ID来获取资产实体 /// </summary> /// <param name="id"></param> /// <param name="resType"></param> /// <returns></returns> public static Resources GetById(int id, string resType) { ResoucesDAO resDao = CreateResouces(resType); return(resDao.GetById(id)); }
/// <summary> /// 删除一个资产实体 /// </summary> /// <param name="id"></param> /// <param name="resType"></param> /// <returns></returns> public static bool Del(int id, string resType) { ResoucesDAO resDao = CreateResouces(resType); return(resDao.Del(id)); }