Esempio n. 1
0
    //Init all variables, gameObjects, buttons and text
    void Awake()
    {
        //Calculate the numbre of balls for each level
        _nballs = 10 + 10 * (uint)(GameManager.gameManagerInstace.GetCurrentLevel() - 1);

        _spawn           = true;
        _points          = 0;
        _sameRoundPoints = 0;
        _firstBall       = true;

        gameField.Init(this);
        deathZone.Init(this);
        ballSpawner.Init(ballPrefab, _nballs, this);
        ballStacker.Init();
        uiManager.Init();
        adsManagerGame.Init(this);
        resizeManager.Init(this);
        resizeManager.Resize();

        aimController.Init(this, resizeManager.GetTopStop(), resizeManager.GetBotStop());



        scoreText.GetComponent <Text>().text = "Points: " + _points.ToString();

        _paused   = false;
        _endRound = false;

        star1.gameObject.SetActive(false);
        star2.gameObject.SetActive(false);
        star3.gameObject.SetActive(false);
    }
Esempio n. 2
0
 /// <summary>
 /// Inits all the variables needed for starting a level
 /// </summary>
 public void Init()
 {
     finished = false;
     time     = 0;
     resizeManager.Init();
     LeatherManager.Instance.Init();
     cellManager.Init();
     cellManager.CreateGrid();
     pointerManager.Init(this);
     UIManager.Init(this);
 }